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General Tabletop Discussion
*Pathfinder & Starfinder
Pinned by multiple grapplers?
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<blockquote data-quote="Quickleaf" data-source="post: 2369590" data-attributes="member: 20323"><p>I would rule each opponent who is grappling you adds a +2 bonus (as per Aid Another) to one of their fellow's pin checks. I think it is reasonable to allow 2 people to pin a Medium-sized opponent (think wishbone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and more for larger opponents.</p><p></p><p>If you want to simulate a large number of grapplers, such as a mob, I would suggest this special ability:</p><p></p><p><strong>Clutching Hands (Ex):</strong> Any creature that begins its turn with the mob in its space must succeed on a DC 15 Fortitude save or is considered to be grappling. The save DC is Constitution-based. Any creature failing the save is grappled, and the mob gets a grapple of opportunity against such an opponent on the next round. The mob, however, cannot be pinned. In all opposed grapple tests, the mob gets a +10 bonus for its large numbers. Escaping the grapple requires winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. Your party can come to your aid to help you escape, sacrificing all actions that round to free you. If you escape, you finish the action by moving into any space adjacent to the mob. Your attack bonus on a grapple check is: Base attack bonus + Strength modifier + special size modifier + Party aid bonus (equal to 2 per helper + net Strength modifier of helpers)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2369590, member: 20323"] I would rule each opponent who is grappling you adds a +2 bonus (as per Aid Another) to one of their fellow's pin checks. I think it is reasonable to allow 2 people to pin a Medium-sized opponent (think wishbone :) ), and more for larger opponents. If you want to simulate a large number of grapplers, such as a mob, I would suggest this special ability: [B]Clutching Hands (Ex):[/B] Any creature that begins its turn with the mob in its space must succeed on a DC 15 Fortitude save or is considered to be grappling. The save DC is Constitution-based. Any creature failing the save is grappled, and the mob gets a grapple of opportunity against such an opponent on the next round. The mob, however, cannot be pinned. In all opposed grapple tests, the mob gets a +10 bonus for its large numbers. Escaping the grapple requires winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. Your party can come to your aid to help you escape, sacrificing all actions that round to free you. If you escape, you finish the action by moving into any space adjacent to the mob. Your attack bonus on a grapple check is: Base attack bonus + Strength modifier + special size modifier + Party aid bonus (equal to 2 per helper + net Strength modifier of helpers) [/QUOTE]
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Pinned by multiple grapplers?
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