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Pinpointing area spells
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<blockquote data-quote="Jemal" data-source="post: 3489443" data-attributes="member: 9026"><p>The video game question IS very similar.. You can't measure out the radius, you don't have a glowing template in all games, you pick an area and fire, usually in a second or so. (In D&D the mage has ~6 seconds to place and cast his spell). If a player can get used to the spells enough to know "if i shoot it THIS far away from guyX, but slightly closer to guyB I'll avoid hitting guy X while hitting Guy B", then why can't a mage?</p><p></p><p>The rules say you pick an intersection. If you can figure out which intersection by the time your turn comes around, why can't you fire at it?</p><p>I'm not saying that they should be measuring to the centimeter all the time, using Straightedge + Calculator or whatever you've said, but for those of you using a grid, it's not exactly hard to look at a map and once you're used to the area of effect of a certain spell, know where to place it. It becomes second nature, just like it would for the mage.</p><p></p><p>Well actually, D&D uses 5' squares, so the difference between 11 feet and 14 feet doesn't matter, meaning that you NEVER have to get down to "8.6 feet vs 11.4 feet"</p><p>And I will heartily debate you that it's hard to judge accurate distances. Most police officers can look at someone and guess their height to within an inch or two.</p><p>I know engineers who can tell me the distance between themselves and something else to within a foot, with only a second glance.</p><p>Anybody who drives a car has to judge distances. Even if they don't know the #'s in their head, they know what the distances LOOK like. they know how far away from that red light they have to hit their breaks. Really good drivers can look at a space and tell with just that one look whether they'll fit.. even if only by a few centimeters on each side.</p><p></p><p> B/c The opponent can Dodge, just like he can try to avoid the damage from the fireball with a reflex save.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3489443, member: 9026"] The video game question IS very similar.. You can't measure out the radius, you don't have a glowing template in all games, you pick an area and fire, usually in a second or so. (In D&D the mage has ~6 seconds to place and cast his spell). If a player can get used to the spells enough to know "if i shoot it THIS far away from guyX, but slightly closer to guyB I'll avoid hitting guy X while hitting Guy B", then why can't a mage? The rules say you pick an intersection. If you can figure out which intersection by the time your turn comes around, why can't you fire at it? I'm not saying that they should be measuring to the centimeter all the time, using Straightedge + Calculator or whatever you've said, but for those of you using a grid, it's not exactly hard to look at a map and once you're used to the area of effect of a certain spell, know where to place it. It becomes second nature, just like it would for the mage. Well actually, D&D uses 5' squares, so the difference between 11 feet and 14 feet doesn't matter, meaning that you NEVER have to get down to "8.6 feet vs 11.4 feet" And I will heartily debate you that it's hard to judge accurate distances. Most police officers can look at someone and guess their height to within an inch or two. I know engineers who can tell me the distance between themselves and something else to within a foot, with only a second glance. Anybody who drives a car has to judge distances. Even if they don't know the #'s in their head, they know what the distances LOOK like. they know how far away from that red light they have to hit their breaks. Really good drivers can look at a space and tell with just that one look whether they'll fit.. even if only by a few centimeters on each side. B/c The opponent can Dodge, just like he can try to avoid the damage from the fireball with a reflex save. [/QUOTE]
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