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Pinpointing area spells
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<blockquote data-quote="KarinsDad" data-source="post: 3489650" data-attributes="member: 2011"><p>I don't want to debate minutia like this, but fine. The guy playing the video game takes hours of practice before he gets it right. His PC in the video game is not good at it until he is. The guy playing DND might take hours of practice before he gets it right. His PC in the DND game is not good at it until he is. I have a player in my group that can just glance at the board and pick a decent intersection. Not always perfect, but decent. Fine. I'm just not going to allow a player to measure distances between all of the miniatures because that is a level of precision that I do not think the game designers intended, otherwise, they would have put text in the rules concerning it. They merely stated "pick an origin point".</p><p></p><p></p><p></p><p>A player can do this.</p><p></p><p></p><p></p><p>And when the player has that level of precision skill, so does his mage. If he picks a good origin point, he does well. If he picks a poor origin point, he does not so well.</p><p></p><p></p><p></p><p>uh huh.</p><p></p><p>Notice what you wrote "really good drivers". I suspect that even really good drivers who try to drive a car between a space with only a few centimeters on each side extra sometimes hit the sides as well.</p><p></p><p>I suspect that you are over-exaggerating all of this. I suspect that your engineering friends cannot tell you from 50 feet away exactly how far away 12 people in a loose crowd are from each other and where exactly to place a center point so that a 20 foot effect catches certain of those people and not others. It's not just judging one distance, it is simultaneously judging multiple distances at range to get a perfect center point.</p><p></p><p>And because that would be extremely difficult to consistently and accurately do in real life in a few seconds at range, for my game it is semi-difficult to consistently and accurately do in the 3 seconds it takes to cast a spell and target it. If the player gets it right, great. I am not going to do the "target a square and roll D4 to pick the intersection optional rule" to make it random. On the other hand, the player is not going to get to measure out distances between miniatures in my game either. He gets to pick an intersection, we move on. The more area effect spells the player has to precisely target, the more skilled he gets at doing it. But, the other players are not going to help and he is not going to get a lot of time to figure it out precisely. Pick the target and go.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3489650, member: 2011"] I don't want to debate minutia like this, but fine. The guy playing the video game takes hours of practice before he gets it right. His PC in the video game is not good at it until he is. The guy playing DND might take hours of practice before he gets it right. His PC in the DND game is not good at it until he is. I have a player in my group that can just glance at the board and pick a decent intersection. Not always perfect, but decent. Fine. I'm just not going to allow a player to measure distances between all of the miniatures because that is a level of precision that I do not think the game designers intended, otherwise, they would have put text in the rules concerning it. They merely stated "pick an origin point". A player can do this. And when the player has that level of precision skill, so does his mage. If he picks a good origin point, he does well. If he picks a poor origin point, he does not so well. uh huh. Notice what you wrote "really good drivers". I suspect that even really good drivers who try to drive a car between a space with only a few centimeters on each side extra sometimes hit the sides as well. I suspect that you are over-exaggerating all of this. I suspect that your engineering friends cannot tell you from 50 feet away exactly how far away 12 people in a loose crowd are from each other and where exactly to place a center point so that a 20 foot effect catches certain of those people and not others. It's not just judging one distance, it is simultaneously judging multiple distances at range to get a perfect center point. And because that would be extremely difficult to consistently and accurately do in real life in a few seconds at range, for my game it is semi-difficult to consistently and accurately do in the 3 seconds it takes to cast a spell and target it. If the player gets it right, great. I am not going to do the "target a square and roll D4 to pick the intersection optional rule" to make it random. On the other hand, the player is not going to get to measure out distances between miniatures in my game either. He gets to pick an intersection, we move on. The more area effect spells the player has to precisely target, the more skilled he gets at doing it. But, the other players are not going to help and he is not going to get a lot of time to figure it out precisely. Pick the target and go. [/QUOTE]
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