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<blockquote data-quote="IanB" data-source="post: 3489707" data-attributes="member: 1473"><p>Because it avoids player conflict. More annoying OOC fights have been started in games I've played by people hitting each other with fireballs than any other single occurence I can think of. Second place is people hitting each other with lightning bolts. And don't get me started on 1E chain lightning. Also, subjectively, the game is more fun without it.</p><p></p><p>I do things pretty much the opposite of you, it sounds like. I let players target their templates as exactly as they want, and they definitely are allowed to count out ranges and movement before they move if they like. It hasn't been overly slow.*</p><p></p><p>Rule 0 for me is "Happy players = happy DM."</p><p></p><p>*In my games, the major causes of slowdown are people who can't decide what they want to do in the first place, and people resolving full attacks at high level with two-weapon fighting and changing their power attack every round and modifiers coming and going, etc. Spell resolution is super speedy compared to that.</p></blockquote><p></p>
[QUOTE="IanB, post: 3489707, member: 1473"] Because it avoids player conflict. More annoying OOC fights have been started in games I've played by people hitting each other with fireballs than any other single occurence I can think of. Second place is people hitting each other with lightning bolts. And don't get me started on 1E chain lightning. Also, subjectively, the game is more fun without it. I do things pretty much the opposite of you, it sounds like. I let players target their templates as exactly as they want, and they definitely are allowed to count out ranges and movement before they move if they like. It hasn't been overly slow.* Rule 0 for me is "Happy players = happy DM." *In my games, the major causes of slowdown are people who can't decide what they want to do in the first place, and people resolving full attacks at high level with two-weapon fighting and changing their power attack every round and modifiers coming and going, etc. Spell resolution is super speedy compared to that. [/QUOTE]
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