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Pinpointing area spells
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<blockquote data-quote="TYPO5478" data-source="post: 3492315" data-attributes="member: 37531"><p>I have a problem with this line of thinking. Does that mean that a player's monk shouldn't be able to jump across a 20-foot chasm until the player can do it too? Or that a player's paladin shouldn't be able to run 60 feet in 6 seconds while wearing full plate mail unless the player can do it? For that matter, why should a wizard be able to cast spells at all when her player can't replicate those magical effects? If the player knows how to construct an internal combustion engine, does that mean his rogue should as well?</p><p></p><p>Part of the point of D&D is to play characters that can do things the players can't. That's <em>why</em> it's <em>fantasy</em>. If being able to pinpoint the effect of a spell adds to the fantasy, what's wrong with it? The DMG talks about the difference between Player Knowledge and Character Knowledge; why ignore those guidelines in regard to spell targeting? There's no reason to believe that a wizard, who has made a career out of working magic, shouldn't be better at aiming his arcane effects than the 28-year-old computer programmer (or whatever) playing him.</p><p></p><p></p><p>Bet he could. Snipers train for months, sometimes years, to be able to do exactly that: hit the target every single time.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3492315, member: 37531"] I have a problem with this line of thinking. Does that mean that a player's monk shouldn't be able to jump across a 20-foot chasm until the player can do it too? Or that a player's paladin shouldn't be able to run 60 feet in 6 seconds while wearing full plate mail unless the player can do it? For that matter, why should a wizard be able to cast spells at all when her player can't replicate those magical effects? If the player knows how to construct an internal combustion engine, does that mean his rogue should as well? Part of the point of D&D is to play characters that can do things the players can't. That's [I]why[/I] it's [I]fantasy[/I]. If being able to pinpoint the effect of a spell adds to the fantasy, what's wrong with it? The DMG talks about the difference between Player Knowledge and Character Knowledge; why ignore those guidelines in regard to spell targeting? There's no reason to believe that a wizard, who has made a career out of working magic, shouldn't be better at aiming his arcane effects than the 28-year-old computer programmer (or whatever) playing him. Bet he could. Snipers train for months, sometimes years, to be able to do exactly that: hit the target every single time. [/QUOTE]
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