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Pinpointing area spells
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<blockquote data-quote="KarinsDad" data-source="post: 3492459" data-attributes="member: 2011"><p>I find it extremely implausible (in fact impossible without explicit magic to do this) that a caster can see through multiple targets, can judge <strong><u>exactly</u></strong> how far each of a dozen targets are from each other, and can then mathematically determine the best place to target an area effect spell so that it hits some targets and misses others and be 100% precise with it.</p><p></p><p>RAW itself does not indicate that casters have this level of knowledge and precision, hence, I consider it something people are house ruling and adding to their game. The level of precision a caster has is to pick an origin point according to RAW. If he picks well, great. If he picks poorly, not so great. Whether or not he picks a good intersection point is totally dependent on the person playing him (regardless of which system is used, a player could still make a mistake, even if he puts a template down first).</p><p></p><p>If the definition of area effect spells stated that this level of knowledge is available to the caster, then I would give it to him.</p><p></p><p>But, this is adding spell immunity to fellow PCs which the game does not indicate exists.</p><p></p><p></p><p></p><p>I suspect you misunderstood what I meant. Snipers are trained to precisely hit targets, not to precisely hit <strong><u>exact distances away</u></strong> from targets (which is what I stated). They would be no better at judging extraneous to the target distances than anyone else.</p><p></p><p>They might be able to train to do this well, but it is not part of their normal training.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3492459, member: 2011"] I find it extremely implausible (in fact impossible without explicit magic to do this) that a caster can see through multiple targets, can judge [b][u]exactly[/u][/b] how far each of a dozen targets are from each other, and can then mathematically determine the best place to target an area effect spell so that it hits some targets and misses others and be 100% precise with it. RAW itself does not indicate that casters have this level of knowledge and precision, hence, I consider it something people are house ruling and adding to their game. The level of precision a caster has is to pick an origin point according to RAW. If he picks well, great. If he picks poorly, not so great. Whether or not he picks a good intersection point is totally dependent on the person playing him (regardless of which system is used, a player could still make a mistake, even if he puts a template down first). If the definition of area effect spells stated that this level of knowledge is available to the caster, then I would give it to him. But, this is adding spell immunity to fellow PCs which the game does not indicate exists. I suspect you misunderstood what I meant. Snipers are trained to precisely hit targets, not to precisely hit [b][u]exact distances away[/u][/b] from targets (which is what I stated). They would be no better at judging extraneous to the target distances than anyone else. They might be able to train to do this well, but it is not part of their normal training. [/QUOTE]
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