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<blockquote data-quote="TYPO5478" data-source="post: 3494601" data-attributes="member: 37531"><p><strong>That's</strong> what you find implausible in D&D? <strong>That</strong> is where your suspension of disbelief falters? He doesn't need to "judge exactly" how far all potential targets are from all other potential targets; he only needs to be able to eyeball within 5 feet who might be on the outside of the effect. You're making this more complicated than it needs to be (or, at least, your criteria for precision are way too high). If you were surrounded by a dozen people, some of whom are 20 feet away and some of whom are 25 feet away, do you really not think you'd be able to tell which ones are closer?</p><p></p><p>The rules don't say he can do it, so he necessarily <strong>can't</strong>??? The rules don't say characters can take a dump, either; should we assume no one ever goes to the bathroom? How about the rule in the front of the PHB that says characters can try to do anything they can imagine?</p><p></p><p>Of course it isn't. Other PCs can still be hit by spells if they are within the areas of those spells. That's like saying that taking Precise Shot is adding protection from arrows to other PCs; it does nothing of the sort.</p><p></p><p>Actually, what you stated was that there would be <strong>other targets</strong> exact distances away from the original target. If that's the scenario you meant, then I see no reason why any sniper worth his rank shouldn't be able hit each target accurately (provided he can actually see them from his position). On the other hand, if you meant that you wanted him to hit <strong>nothing in particular</strong> exactly 20 feet away, then I did misunderstand; but then again, there's no reason that a sniper would be shooting at nothing instead of something.</p><p></p><p>This relates back to the topic at hand: there's no reason a caster should care if he's going to hit a set of squares with nothing in them, but if there's a possibility that he might hit a friendly character, he should be able to tell (not down to the inch, but within 5 feet) whether that character will be affected or not. I don't believe that wizards in general, when they must be precise in so many aspects of their craft, would haphazardly toss spells around without knowing what they're going to hit. They may not <strong>care</strong> what they hit, but there's a big difference between not knowing and not caring.</p><p></p><p>So you admit that you have changed the rules for character movement? "<strong><u>...count out the distance from the point of origin in squares just as you do when moving a character...</u></strong>[emphasis yours]" The rules clearly state that, when moving a character, you should count out the distance from the origin, and yet you tell your new player to do the exact opposite? I don't have a problem with you making house rules; just don't call them RAW.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 3494601, member: 37531"] [B]That's[/B] what you find implausible in D&D? [B]That[/B] is where your suspension of disbelief falters? He doesn't need to "judge exactly" how far all potential targets are from all other potential targets; he only needs to be able to eyeball within 5 feet who might be on the outside of the effect. You're making this more complicated than it needs to be (or, at least, your criteria for precision are way too high). If you were surrounded by a dozen people, some of whom are 20 feet away and some of whom are 25 feet away, do you really not think you'd be able to tell which ones are closer? The rules don't say he can do it, so he necessarily [B]can't[/B]??? The rules don't say characters can take a dump, either; should we assume no one ever goes to the bathroom? How about the rule in the front of the PHB that says characters can try to do anything they can imagine? Of course it isn't. Other PCs can still be hit by spells if they are within the areas of those spells. That's like saying that taking Precise Shot is adding protection from arrows to other PCs; it does nothing of the sort. Actually, what you stated was that there would be [B]other targets[/B] exact distances away from the original target. If that's the scenario you meant, then I see no reason why any sniper worth his rank shouldn't be able hit each target accurately (provided he can actually see them from his position). On the other hand, if you meant that you wanted him to hit [B]nothing in particular[/B] exactly 20 feet away, then I did misunderstand; but then again, there's no reason that a sniper would be shooting at nothing instead of something. This relates back to the topic at hand: there's no reason a caster should care if he's going to hit a set of squares with nothing in them, but if there's a possibility that he might hit a friendly character, he should be able to tell (not down to the inch, but within 5 feet) whether that character will be affected or not. I don't believe that wizards in general, when they must be precise in so many aspects of their craft, would haphazardly toss spells around without knowing what they're going to hit. They may not [B]care[/B] what they hit, but there's a big difference between not knowing and not caring. So you admit that you have changed the rules for character movement? "[B][U]...count out the distance from the point of origin in squares just as you do when moving a character...[/U][/B][emphasis yours]" The rules clearly state that, when moving a character, you should count out the distance from the origin, and yet you tell your new player to do the exact opposite? I don't have a problem with you making house rules; just don't call them RAW. [/QUOTE]
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