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<blockquote data-quote="KarinsDad" data-source="post: 3496064" data-attributes="member: 2011"><p>Do you?</p><p></p><p>My argument is that certain aspects of the game emulate real life. For example, movement and judgment.</p><p></p><p>When a running back moves in real life in football for example, he picks a hole in the line and moves there. He does not take a top down view of the field and calculate how far away every possible defender may be located and then determine the best route. Ditto for the police throwing a stun grenade. They do not throw it near other police officers, they throw it at suspects. If other police officers are in close vicinity, they do not throw it.</p><p></p><p></p><p>The entire concept of counting out squares "ahead of time" is metagaming. Pure and simple.</p><p></p><p>One does not count the squares to the left of the melee in front of him and then to the right of the melee in front of him and then calculate which direction to go that gets him the furthest and consider it not metagaming.</p><p></p><p>This is analogous to playing some tabletop wargames. In some of those games, players get turns and are encouraged to "count out squares" to determine the best lines of fire and range, etc.</p><p></p><p>And if a group wants to play a wargeme-like DND game, that's ok. But the OP wanted to know if not doing that was ok and several of us told him that it was not only fine, it was in our opinion a better way to play the game because it forces players to decide between risk and reward and not just reward. It is also more "realistic" and less metagaming.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3496064, member: 2011"] Do you? My argument is that certain aspects of the game emulate real life. For example, movement and judgment. When a running back moves in real life in football for example, he picks a hole in the line and moves there. He does not take a top down view of the field and calculate how far away every possible defender may be located and then determine the best route. Ditto for the police throwing a stun grenade. They do not throw it near other police officers, they throw it at suspects. If other police officers are in close vicinity, they do not throw it. The entire concept of counting out squares "ahead of time" is metagaming. Pure and simple. One does not count the squares to the left of the melee in front of him and then to the right of the melee in front of him and then calculate which direction to go that gets him the furthest and consider it not metagaming. This is analogous to playing some tabletop wargames. In some of those games, players get turns and are encouraged to "count out squares" to determine the best lines of fire and range, etc. And if a group wants to play a wargeme-like DND game, that's ok. But the OP wanted to know if not doing that was ok and several of us told him that it was not only fine, it was in our opinion a better way to play the game because it forces players to decide between risk and reward and not just reward. It is also more "realistic" and less metagaming. [/QUOTE]
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