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Pinwheel - A Gambling Game For PCs
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<blockquote data-quote="Water Bob" data-source="post: 6887937" data-attributes="member: 92305"><p><strong>PREFACE BET: </strong> A hand of Penwheel begins with each player making a bet before being dealt cards. This is done to get the action moving and make it expensive for players to pass on several hands in a row waiting for only high cycles with the deal. Friendly home games sometimes do not have a Preface Bet, but in any serious game, a Preface Bet is made by each player.</p><p></p><p>The Preface Bet is typically the single lowest betting unit allowed in the game. In a 10 credit Pinwheel game, the Preface Bet is 10 credits. Raises are allowed in some games, but in serious games, a Preface Bet cannot be raised. This is a rule meant to keep players with deep pockets from buying the game before it starts by betting all the players out of the game before it starts (raising the preface bet so high that all other players fold), thereby stealing the mandatory preface bets from the other players.</p><p></p><p><strong>So, in a standard Pinwheel game, the first hand begins with the dealer droid selecting a player at random to post the first preface bet. Then, in turn, clock wise, each of the other players also post their mandatory bets.</strong></p><p></p><p>Note that the random selection of the first player to post the preface bet is customary but not necessary in standard games, and some Pinwheel droids will skip this feature, instead waiting for all six players to post the mandatory bet before dealing. The random selection feature is included to accommodate games that allow preface bet raises, forcing the first selected player to post a blind bet but allowing any other player to kill his hand and drop out of the game without posting any money.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>All players have purchased a credchit from the casino as a requirement for gaming. This is referred to as the player's "bank". As the player sits at the table, he inserts his bank into the bank slot on the Pinwheel table. The dealer droid then adds and removes credit value as the player bets, wins, and loses.</p><p></p><p>At home games and those without a Pinwheel Table, players play old school with bets in currency or Pinwheel Chips on the table. Players must advance the value tokens to the center of the player area to make a bet. Playing this way, the center of the playing area is called a "pot". And, players take turns dealing, determining the first dealer randomly using the cards.</p><p></p><p>Some low tech Pinwheel games feature a sentient being serving as dealer. There are special tables for this--a hexagon table with the center cut out. The dealer sits on a swivel seat in the center performing the same functions as a Pinwheel Droid.</p><p></p><p><strong>In a standard game, the Preface Bet is mandatory and cannot be raised.</strong> In a 10 credit Pinwheel game, with six players playing, the pot will equal 60 credits before the cards are dealt. In later phases of the game, raises are allowed and unlimited (subject to the person's bank or table stakes in a game without a table droid), but each raise must be made in 10 credit increments.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6887937, member: 92305"] [B]PREFACE BET: [/B] A hand of Penwheel begins with each player making a bet before being dealt cards. This is done to get the action moving and make it expensive for players to pass on several hands in a row waiting for only high cycles with the deal. Friendly home games sometimes do not have a Preface Bet, but in any serious game, a Preface Bet is made by each player. The Preface Bet is typically the single lowest betting unit allowed in the game. In a 10 credit Pinwheel game, the Preface Bet is 10 credits. Raises are allowed in some games, but in serious games, a Preface Bet cannot be raised. This is a rule meant to keep players with deep pockets from buying the game before it starts by betting all the players out of the game before it starts (raising the preface bet so high that all other players fold), thereby stealing the mandatory preface bets from the other players. [B]So, in a standard Pinwheel game, the first hand begins with the dealer droid selecting a player at random to post the first preface bet. Then, in turn, clock wise, each of the other players also post their mandatory bets.[/B] Note that the random selection of the first player to post the preface bet is customary but not necessary in standard games, and some Pinwheel droids will skip this feature, instead waiting for all six players to post the mandatory bet before dealing. The random selection feature is included to accommodate games that allow preface bet raises, forcing the first selected player to post a blind bet but allowing any other player to kill his hand and drop out of the game without posting any money. All players have purchased a credchit from the casino as a requirement for gaming. This is referred to as the player's "bank". As the player sits at the table, he inserts his bank into the bank slot on the Pinwheel table. The dealer droid then adds and removes credit value as the player bets, wins, and loses. At home games and those without a Pinwheel Table, players play old school with bets in currency or Pinwheel Chips on the table. Players must advance the value tokens to the center of the player area to make a bet. Playing this way, the center of the playing area is called a "pot". And, players take turns dealing, determining the first dealer randomly using the cards. Some low tech Pinwheel games feature a sentient being serving as dealer. There are special tables for this--a hexagon table with the center cut out. The dealer sits on a swivel seat in the center performing the same functions as a Pinwheel Droid. [B]In a standard game, the Preface Bet is mandatory and cannot be raised.[/B] In a 10 credit Pinwheel game, with six players playing, the pot will equal 60 credits before the cards are dealt. In later phases of the game, raises are allowed and unlimited (subject to the person's bank or table stakes in a game without a table droid), but each raise must be made in 10 credit increments. [/QUOTE]
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