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*TTRPGs General
Pinwheel - A Gambling Game For PCs
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<blockquote data-quote="Water Bob" data-source="post: 6887945" data-attributes="member: 92305"><p><strong>THE DEAL:</strong> Once the Preface Bets are made, the droid deals three cards to each player, starting with the random player that posted the first mandatory preface bet. The droid deals one card to that player then goes around the table dealing every other player their first card. Then, the droid deals a second card to each player, in like manner, before dealing a third card to all six players.</p><p></p><p>Cards are dealt face down, and players should protect their cards from view by other players. If the droid detects that a player has seen another player's cards, the droid will automatically discard the card that was seen without replacing it, thereby handicapping the player who allowed his cards to be seen by another (the player now has only two cards to make a cycle instead of three to choose from). If two cards are discarded because they've been seen by the wrong player, the player holding that hand is forced to kill it, thereby dropping out of the hand and losing any money that has been previously bet from the player's bank.</p><p></p><p>Once a player has three cards in his hand, he makes the best match he can using only two of them. Once the player has made his cycle, he discards one of the three cards he was originally dealt, keeping two cards in his hand.</p><p></p><p>At this point, the player who bet first in the preface round can now bet his hand. Bets are made in the base units of the game. In a 10 credit Pinwheel game, all bets are in 10 credit increments. But, a bet is limited only by the player's bank. If the player is playing with 500 credits in his bank, and he spent 10 credits on the Preface Round, then 490 credits remain in his bank. The player can bet a maximum of 490 credits on his first bet, in units of 10 credits each.</p><p></p><p>If a player bets all credits in his bank, the player cannot refill the bank until after the pot has been won by a player. After that, the player may refill his bank and rejoin the game.</p><p></p><p>Once a bet is made, the player to the bettor's left must either call or raise the bet (in 10 credit increments). Or, the player can kill his hand and drop from the game at this point, forfeiting any money that has been paid to the pot. Betting continues, clockwise, until all players have acted.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6887945, member: 92305"] [b]THE DEAL:[/b] Once the Preface Bets are made, the droid deals three cards to each player, starting with the random player that posted the first mandatory preface bet. The droid deals one card to that player then goes around the table dealing every other player their first card. Then, the droid deals a second card to each player, in like manner, before dealing a third card to all six players. Cards are dealt face down, and players should protect their cards from view by other players. If the droid detects that a player has seen another player's cards, the droid will automatically discard the card that was seen without replacing it, thereby handicapping the player who allowed his cards to be seen by another (the player now has only two cards to make a cycle instead of three to choose from). If two cards are discarded because they've been seen by the wrong player, the player holding that hand is forced to kill it, thereby dropping out of the hand and losing any money that has been previously bet from the player's bank. Once a player has three cards in his hand, he makes the best match he can using only two of them. Once the player has made his cycle, he discards one of the three cards he was originally dealt, keeping two cards in his hand. At this point, the player who bet first in the preface round can now bet his hand. Bets are made in the base units of the game. In a 10 credit Pinwheel game, all bets are in 10 credit increments. But, a bet is limited only by the player's bank. If the player is playing with 500 credits in his bank, and he spent 10 credits on the Preface Round, then 490 credits remain in his bank. The player can bet a maximum of 490 credits on his first bet, in units of 10 credits each. If a player bets all credits in his bank, the player cannot refill the bank until after the pot has been won by a player. After that, the player may refill his bank and rejoin the game. Once a bet is made, the player to the bettor's left must either call or raise the bet (in 10 credit increments). Or, the player can kill his hand and drop from the game at this point, forfeiting any money that has been paid to the pot. Betting continues, clockwise, until all players have acted. [/QUOTE]
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