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Piracy And Other Malfeasance
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<blockquote data-quote="Celebrim" data-source="post: 9295847" data-attributes="member: 4937"><p>Villainy is villainy even if you are telling the story from the perspective of the villain. </p><p></p><p>When I'm playing a villainous character as a player, I try to adhere to "I'm a bad guy, but I'm a bad guy with standards". I try to allow for the character to be somewhat sympathetic, both for my own benefit and because it's a social game and you need to give reasons why the other players if they aren't at least as villainous as you don't just kill you outright or at least disassociate themselves from you. That is to say I try to play an anti-villain.</p><p></p><p>As a GM, 80-90% of the PC's in the game regardless of genre are villainous. I try not to let my distaste for that bias my adjudication, but I do try to have society realistically deal with the problem using the resources it has available. This doesn't mean necessarily fanatically opposing the player characters. Most members of society are generally neutral apathetic, and they do what they think needs to happen to stay alive and get the maximum benefit. So if they are faced with a villain they can't fight safely, they'll simply try to cozen up to them and get on their good side. Players sometimes mistake this behavior for loyalty rather than self-interest. </p><p></p><p>In general, no society can survive long without some protection against crime and villainy or at minimum some sort of monopoly over it by the ruling class. So if you are a villain and you can't work inside the system, expect the full force of society to come down on you eventually. If you aren't high level, this likely to be very lethal. You don't want to become some NPC party's quest.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9295847, member: 4937"] Villainy is villainy even if you are telling the story from the perspective of the villain. When I'm playing a villainous character as a player, I try to adhere to "I'm a bad guy, but I'm a bad guy with standards". I try to allow for the character to be somewhat sympathetic, both for my own benefit and because it's a social game and you need to give reasons why the other players if they aren't at least as villainous as you don't just kill you outright or at least disassociate themselves from you. That is to say I try to play an anti-villain. As a GM, 80-90% of the PC's in the game regardless of genre are villainous. I try not to let my distaste for that bias my adjudication, but I do try to have society realistically deal with the problem using the resources it has available. This doesn't mean necessarily fanatically opposing the player characters. Most members of society are generally neutral apathetic, and they do what they think needs to happen to stay alive and get the maximum benefit. So if they are faced with a villain they can't fight safely, they'll simply try to cozen up to them and get on their good side. Players sometimes mistake this behavior for loyalty rather than self-interest. In general, no society can survive long without some protection against crime and villainy or at minimum some sort of monopoly over it by the ruling class. So if you are a villain and you can't work inside the system, expect the full force of society to come down on you eventually. If you aren't high level, this likely to be very lethal. You don't want to become some NPC party's quest. [/QUOTE]
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