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Piracy And Other Malfeasance
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<blockquote data-quote="TheSword" data-source="post: 9295957" data-attributes="member: 6879661"><p>I’m currently running Pathfinder’s Skull and Shackles campaign for the second time and absolutely loving it. There are a couple of things I’ve learnt…</p><p></p><p>- Make sure the players are on board with the idea and create characters willing to engage a bit of piracy.</p><p></p><p>- The taking of ships is pretty dull after the first or second time so I abstract the actually piracy to be off screen. Or at least condense the assault into a single snapshot encounter of taking the helm or breaking into the stores.</p><p></p><p>- Always make sure there’s someone much worse - an existential threat - which makes the regular piracy pale by comparison.</p><p></p><p>- Lean into the swashbuckling element. Double crosses, trickery, escapades etc rather than just combat.</p><p></p><p>- Have plenty of sea monsters and beasties to let the players let off steam.</p><p></p><p>- Let folks surrender, on both sides.</p><p></p><p>- Use asymmetrical foes. Both easier and much harder to encourage the players to make decisions rather than rely on dice rolls.</p><p></p><p>- Avoid the party making use of slavery even if the theme is present and something the party fight against.</p><p></p><p>- Lastly and most importantly - Watch Black Sails. It’s a brilliant series that encapsulates almost all that advice.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9295957, member: 6879661"] I’m currently running Pathfinder’s Skull and Shackles campaign for the second time and absolutely loving it. There are a couple of things I’ve learnt… - Make sure the players are on board with the idea and create characters willing to engage a bit of piracy. - The taking of ships is pretty dull after the first or second time so I abstract the actually piracy to be off screen. Or at least condense the assault into a single snapshot encounter of taking the helm or breaking into the stores. - Always make sure there’s someone much worse - an existential threat - which makes the regular piracy pale by comparison. - Lean into the swashbuckling element. Double crosses, trickery, escapades etc rather than just combat. - Have plenty of sea monsters and beasties to let the players let off steam. - Let folks surrender, on both sides. - Use asymmetrical foes. Both easier and much harder to encourage the players to make decisions rather than rely on dice rolls. - Avoid the party making use of slavery even if the theme is present and something the party fight against. - Lastly and most importantly - Watch Black Sails. It’s a brilliant series that encapsulates almost all that advice. [/QUOTE]
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