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Piracy And Other Malfeasance
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<blockquote data-quote="MGibster" data-source="post: 9296031" data-attributes="member: 4534"><p>I know the OP used pirates as an example, but even there he pointed out the myriad other ways PCs very much would be considered villains by us. In one <em>Legend of the Five Rings </em>campaign I was running, a player character was an imperial magistrate who needed to question a samurai of low status. As was his right as a magistrate, he sent the low status samurai to be questioned under torture. It marks the only time I've ever had a PC in a game send someone off to be tortured. Nobody in the setting thought less of the magistrate for doing this because it was a widely accepted practice. </p><p></p><p>There are other games where the PCs are explicitly bad people. In <em>Vampire the Masqurade, </em>the player characters are murderers, thieves, and rapist. Some of you might doubt that last one, but in the game each vampire has their own hunting method which is how they typically acquire blood. An Alley Cat usually beats the tar out of someone, a Farmer keeps a stable of animals, and a Scene Queen feeds from some subculture (like maybe at a particular goth club). There's one called a Siren that feeds during actual or simulated sex. So if you have a vampire who uses their powers to seduce a human, or even if they just use good old fashioned charm, to feed off them during sex, what does that make them? </p><p></p><p>In a role playing game you take on the role of someone who isn't you. Very often times someone from a different time and place who has different values than you have. In some games, like D&D, we're not really challenged very much as our modern western liberal values fits right into most settings. In other games, that doesn't quite work out so well. It doesn't bother me in the least to play a character who has different values than my own. That isn't to say I'd be 100% comfortable with anything and everything, but I have no qualms about playing a character we'd think was a violent jerk today.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9296031, member: 4534"] I know the OP used pirates as an example, but even there he pointed out the myriad other ways PCs very much would be considered villains by us. In one [I]Legend of the Five Rings [/I]campaign I was running, a player character was an imperial magistrate who needed to question a samurai of low status. As was his right as a magistrate, he sent the low status samurai to be questioned under torture. It marks the only time I've ever had a PC in a game send someone off to be tortured. Nobody in the setting thought less of the magistrate for doing this because it was a widely accepted practice. There are other games where the PCs are explicitly bad people. In [I]Vampire the Masqurade, [/I]the player characters are murderers, thieves, and rapist. Some of you might doubt that last one, but in the game each vampire has their own hunting method which is how they typically acquire blood. An Alley Cat usually beats the tar out of someone, a Farmer keeps a stable of animals, and a Scene Queen feeds from some subculture (like maybe at a particular goth club). There's one called a Siren that feeds during actual or simulated sex. So if you have a vampire who uses their powers to seduce a human, or even if they just use good old fashioned charm, to feed off them during sex, what does that make them? In a role playing game you take on the role of someone who isn't you. Very often times someone from a different time and place who has different values than you have. In some games, like D&D, we're not really challenged very much as our modern western liberal values fits right into most settings. In other games, that doesn't quite work out so well. It doesn't bother me in the least to play a character who has different values than my own. That isn't to say I'd be 100% comfortable with anything and everything, but I have no qualms about playing a character we'd think was a violent jerk today. [/QUOTE]
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