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Piracy And Other Malfeasance
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<blockquote data-quote="kenada" data-source="post: 9298726" data-attributes="member: 70468"><p>I’m referring to the TSR code of ethics they imposed upon themselves and freelancers working for them. Players would experience them indirectly through the games they play using content designed according to them (e.g., “hero” or “heroic” doesn’t appear at all in 1e PHB [outside of product, item, or level names], but it appears 23 times in the 2e PHB [also excluding the same]).</p><p></p><p>I found a copy online <a href="http://jrients.blogspot.com/2013/05/how-many-commandments-have-you-broken.html" target="_blank">here</a>. A few in particular that stick out and seem topical to this thread: depictions of good versus evil, crime (e.g., thief PCs should be encouraged to work towards the common good), and the treatment of evil monsters (should be able to be clearly defeated). They say explicitly that PCs should always be portrayed as heroes, but it’s implied strongly by the depiction of good versus evil requirement.</p></blockquote><p></p>
[QUOTE="kenada, post: 9298726, member: 70468"] I’m referring to the TSR code of ethics they imposed upon themselves and freelancers working for them. Players would experience them indirectly through the games they play using content designed according to them (e.g., “hero” or “heroic” doesn’t appear at all in 1e PHB [outside of product, item, or level names], but it appears 23 times in the 2e PHB [also excluding the same]). I found a copy online [URL='http://jrients.blogspot.com/2013/05/how-many-commandments-have-you-broken.html']here[/URL]. A few in particular that stick out and seem topical to this thread: depictions of good versus evil, crime (e.g., thief PCs should be encouraged to work towards the common good), and the treatment of evil monsters (should be able to be clearly defeated). They say explicitly that PCs should always be portrayed as heroes, but it’s implied strongly by the depiction of good versus evil requirement. [/QUOTE]
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