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<blockquote data-quote="hawkeyefan" data-source="post: 9299680" data-attributes="member: 6785785"><p>I think this is one of the reasons I like Blades in the Dark, and games like it, so much. The world isn't really divided so easily into "good" and "evil". While there are certainly characters whose behavior can be described as one or the other at times, most of the people in the setting are just people. They're trying to get by in their messed up world. </p><p></p><p>Spire is similar... the PCs are all members of a clandestine group of insurrectionists, and their overall cause is just... but how far will they go for that cause? The game has a tighter premise than just "adventurers", and yet it generally yields a wider array of character journeys. </p><p></p><p></p><p></p><p>I think it depends. Of course everyone has different thresholds for these kinds of things. In our game of The Between, both [USER=16586]@Campbell[/USER] 's and my character have done some very questionable things. But both have also done good things. Do the good deeds outweigh the bad? I don't know... I think my thoughts of my character have shifted as the game has gone on. I began thinking of her as a victim, but as her past as come to light, we've learned that she's at least as much to blame for her situation. </p><p></p><p>I think this works when this kind of thing... a character's struggle against themselves... is the intended focus of play. The game's not really about hunting monsters, when you get down to it. </p><p></p><p></p><p></p><p>Yeah, they definitely shouldn't be used interchangeably. </p><p></p><p>It's all a matter of preference, but I'm glad there are games that push things in a different direction than what's being put forth as the norm in this thread. I mean, there is a place for "good vs. evil" fiction and gaming, of course, but I don't think everything should fall into that bucket.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9299680, member: 6785785"] I think this is one of the reasons I like Blades in the Dark, and games like it, so much. The world isn't really divided so easily into "good" and "evil". While there are certainly characters whose behavior can be described as one or the other at times, most of the people in the setting are just people. They're trying to get by in their messed up world. Spire is similar... the PCs are all members of a clandestine group of insurrectionists, and their overall cause is just... but how far will they go for that cause? The game has a tighter premise than just "adventurers", and yet it generally yields a wider array of character journeys. I think it depends. Of course everyone has different thresholds for these kinds of things. In our game of The Between, both [USER=16586]@Campbell[/USER] 's and my character have done some very questionable things. But both have also done good things. Do the good deeds outweigh the bad? I don't know... I think my thoughts of my character have shifted as the game has gone on. I began thinking of her as a victim, but as her past as come to light, we've learned that she's at least as much to blame for her situation. I think this works when this kind of thing... a character's struggle against themselves... is the intended focus of play. The game's not really about hunting monsters, when you get down to it. Yeah, they definitely shouldn't be used interchangeably. It's all a matter of preference, but I'm glad there are games that push things in a different direction than what's being put forth as the norm in this thread. I mean, there is a place for "good vs. evil" fiction and gaming, of course, but I don't think everything should fall into that bucket. [/QUOTE]
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