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Piracy And Other Malfeasance
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<blockquote data-quote="payn" data-source="post: 9302655" data-attributes="member: 90374"><p>My problem is that's a fine for a very specific campaign in a bespoke like experience, but its not well rounded. It doesnt inform me in a myriad of instances of choices an RPG character is going to make. Also, Ive had experiences where folks get either caricature like behavior because of the specificity, or they go metagaming and try to fill their play with experiences they see as positive ones and limit the negative ones. In this case avoid Examplos nation ships and increase likelihood of Spanish ones. </p><p></p><p>Also, it relies entirely on relative morality. Evil for some, hero for others. Where as alignment is a fair arbiter to all in that killing folks to take their stuff isnt ever good. Perhaps you were attacked first, or in an existential crisis that lead to the action that makes it less evil in intention, thus allowing a neutral or good alignment to stick. Though, if Exemplo is taking delight in giving it to the Spanish, thats evil. It doesnt matter if they are Spanish, or Portuguese, Dutch, etc.. either. If exemplo enjoys killing folk for no other reason then allieving them of their stuff, thats easy to see as evil. </p><p></p><p>The two letters are general on purpose so that they can be applied to all situations and in a fair manner. How you role play the character is up to you.</p></blockquote><p></p>
[QUOTE="payn, post: 9302655, member: 90374"] My problem is that's a fine for a very specific campaign in a bespoke like experience, but its not well rounded. It doesnt inform me in a myriad of instances of choices an RPG character is going to make. Also, Ive had experiences where folks get either caricature like behavior because of the specificity, or they go metagaming and try to fill their play with experiences they see as positive ones and limit the negative ones. In this case avoid Examplos nation ships and increase likelihood of Spanish ones. Also, it relies entirely on relative morality. Evil for some, hero for others. Where as alignment is a fair arbiter to all in that killing folks to take their stuff isnt ever good. Perhaps you were attacked first, or in an existential crisis that lead to the action that makes it less evil in intention, thus allowing a neutral or good alignment to stick. Though, if Exemplo is taking delight in giving it to the Spanish, thats evil. It doesnt matter if they are Spanish, or Portuguese, Dutch, etc.. either. If exemplo enjoys killing folk for no other reason then allieving them of their stuff, thats easy to see as evil. The two letters are general on purpose so that they can be applied to all situations and in a fair manner. How you role play the character is up to you. [/QUOTE]
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