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<blockquote data-quote="Majoru Oakheart" data-source="post: 4686677" data-attributes="member: 5143"><p>Sure, but you didn't see Michelangelo coming to the Pope a year later saying, "Ok, 5000 people have been to the Sistine Chapel since I painted it. At 5 coins a piece, that's 25,000 coins you owe me. I'll be back next year to collect the royalties for the next year."</p><p></p><p>And there are free pictures of the Sistine Chapel all over the internet. I don't have to pay to see it anymore unless I go in person. And as someone else said, that's a cheap money grab to charge for that.</p><p></p><p>I can see copies of the Mona Lisa all over the internet for free as well. It belongs to everyone now. The actual painting is still worth lots of money, but I don't need to own it to share in its value.</p><p></p><p>Of course, that's what I've been suggesting all along. Give the initial creator of the work a short period of time to profit off his work. Maybe 5 years, maybe 10 years. Only they are allowed to sell copies of their work. Then, afterwords, release it to the public domain. Make 1st Edition D&D something we can all copy, change and publish to the internet for free and do what we want with it instead of a property that sits in the WOTC "vault" waiting for an opportunity to be exploited.</p><p></p><p>I think the problem will take care of itself. Right now, there is basically unlimited pirating of every product that comes out. It's only limited slightly by its illegal status. Make it legal, tell people that they can sell a product, but they should expect copies to be made as soon as it gets out in the market. Give the consumers the choice of whether they feel a particular item has value or not. If it has value, people will pay for it. Especially if they want it right away and can't wait for copies to become available. But make sure it is illegal for anyone to SELL copies of the item. No one else should be making money off of it. Plus, no one should be creating derivative works, using the trademarked terms and so on. </p><p></p><p>Then, if people aren't tech savvy enough to download something, want a physical copy of something, or just feel its worth the money, they will pay. After a couple of years, once everyone who has felt the item is worthwhile has paid, the copyright goes away and everyone can do what they want with it. Anyone who wants to can sell the item in question for as much as they want to charge for it.</p><p></p><p>The "artist" gets paid, the ownership is transferred and it becomes part of human culture. If the "artist" wants to continue making money, they need to make some new piece of art, come up with new ideas, or whatever.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4686677, member: 5143"] Sure, but you didn't see Michelangelo coming to the Pope a year later saying, "Ok, 5000 people have been to the Sistine Chapel since I painted it. At 5 coins a piece, that's 25,000 coins you owe me. I'll be back next year to collect the royalties for the next year." And there are free pictures of the Sistine Chapel all over the internet. I don't have to pay to see it anymore unless I go in person. And as someone else said, that's a cheap money grab to charge for that. I can see copies of the Mona Lisa all over the internet for free as well. It belongs to everyone now. The actual painting is still worth lots of money, but I don't need to own it to share in its value. Of course, that's what I've been suggesting all along. Give the initial creator of the work a short period of time to profit off his work. Maybe 5 years, maybe 10 years. Only they are allowed to sell copies of their work. Then, afterwords, release it to the public domain. Make 1st Edition D&D something we can all copy, change and publish to the internet for free and do what we want with it instead of a property that sits in the WOTC "vault" waiting for an opportunity to be exploited. I think the problem will take care of itself. Right now, there is basically unlimited pirating of every product that comes out. It's only limited slightly by its illegal status. Make it legal, tell people that they can sell a product, but they should expect copies to be made as soon as it gets out in the market. Give the consumers the choice of whether they feel a particular item has value or not. If it has value, people will pay for it. Especially if they want it right away and can't wait for copies to become available. But make sure it is illegal for anyone to SELL copies of the item. No one else should be making money off of it. Plus, no one should be creating derivative works, using the trademarked terms and so on. Then, if people aren't tech savvy enough to download something, want a physical copy of something, or just feel its worth the money, they will pay. After a couple of years, once everyone who has felt the item is worthwhile has paid, the copyright goes away and everyone can do what they want with it. Anyone who wants to can sell the item in question for as much as they want to charge for it. The "artist" gets paid, the ownership is transferred and it becomes part of human culture. If the "artist" wants to continue making money, they need to make some new piece of art, come up with new ideas, or whatever. [/QUOTE]
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