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*Pathfinder & Starfinder
pirate prestige class
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<blockquote data-quote="HarryFlashman" data-source="post: 1370968" data-attributes="member: 16377"><p>I agree that Balance should take precedent over Rope Use, but to be fair sailors are/were always very good at both.</p><p></p><p>And about Swimming. True, many sailors could not swim but a more interesting related problem was the Fear of Dying in the Ocean, particularly felt by Fishermen. While not having game mechanics it certainly adds to authenticity and roleplaying.</p><p></p><p>I agree with allowing either the Rapier or Scimitar(as D&D lacks the fine tuning of weapons to allow a Cutlass or Boarding Sword).</p><p></p><p> </p><p></p><p>Sounds like an interesting ability but I do not understand how the real-world mechanics would work. The more weight you have on board the deeper your draft and the slower you go.</p><p></p><p>And what about weathering storms? Affecting maneuverability etc?</p><p></p><p></p><p>If I were thinking of Pirates I would definitely think of Historical villians rather than literary ones. But to each his own.</p><p></p><p>The Devil's Own: By spending 10 minutes prior to battle a Pirate may make a Disguise/perform check DC 15 to create a fearsome, nearly fiendish, semblance that strikes fear into the hearts of his adversaries.Functions as Cause Fear spell counting Pirate PrC levels as caster levels. (look up BlackBeard's "flaming whiskers" boarding tactic).</p><p></p><p>Oh, and the scoundrel/blaggard text seems to need some editing</p></blockquote><p></p>
[QUOTE="HarryFlashman, post: 1370968, member: 16377"] I agree that Balance should take precedent over Rope Use, but to be fair sailors are/were always very good at both. And about Swimming. True, many sailors could not swim but a more interesting related problem was the Fear of Dying in the Ocean, particularly felt by Fishermen. While not having game mechanics it certainly adds to authenticity and roleplaying. I agree with allowing either the Rapier or Scimitar(as D&D lacks the fine tuning of weapons to allow a Cutlass or Boarding Sword). Sounds like an interesting ability but I do not understand how the real-world mechanics would work. The more weight you have on board the deeper your draft and the slower you go. And what about weathering storms? Affecting maneuverability etc? If I were thinking of Pirates I would definitely think of Historical villians rather than literary ones. But to each his own. The Devil's Own: By spending 10 minutes prior to battle a Pirate may make a Disguise/perform check DC 15 to create a fearsome, nearly fiendish, semblance that strikes fear into the hearts of his adversaries.Functions as Cause Fear spell counting Pirate PrC levels as caster levels. (look up BlackBeard's "flaming whiskers" boarding tactic). Oh, and the scoundrel/blaggard text seems to need some editing [/QUOTE]
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