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*Pathfinder & Starfinder
pirate prestige class
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<blockquote data-quote="CombatWombat51" data-source="post: 1374015" data-attributes="member: 10473"><p>How does being a pirate, or any other type of skilled sailor, increase the number of people you can stuff on a ship? The cargo... I could see them maybe being better at stacking stuff, but that doesn't seem very piratey or sailory to me.</p><p></p><p>A more important point, do 10 pirates increase the speed and carrying capacity by 100%? Does a crew of 50 pirates increase the speed, etc. by 500%?</p><p></p><p></p><p></p><p>Unless you want every pirate rig with a decent crew to be overwhelmed by followers, I'd delay this ability until higher levels.</p><p></p><p></p><p></p><p>So with a check, they can move less distance, and gain a +1 to their attack roll? Charging sounds a whole lot better, or at least equal. This ability doesn't really ring out as being a superior option to simply charging. </p><p></p><p></p><p></p><p>I think First Mate sounds better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>How long does it take to hoist the colors? I'd say a skill check should also be involved.</p><p></p><p></p><p></p><p>See my comments on Seamanship.</p><p></p><p>Like SamuraiY said, I'd give them a choice between the scimitar and rapier.</p><p></p><p>I like the class, so that's why I'm picking on it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> That, and I <em>am</em> a sailor, a boatswain's mate no less, so I can't completely control myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CombatWombat51, post: 1374015, member: 10473"] How does being a pirate, or any other type of skilled sailor, increase the number of people you can stuff on a ship? The cargo... I could see them maybe being better at stacking stuff, but that doesn't seem very piratey or sailory to me. A more important point, do 10 pirates increase the speed and carrying capacity by 100%? Does a crew of 50 pirates increase the speed, etc. by 500%? Unless you want every pirate rig with a decent crew to be overwhelmed by followers, I'd delay this ability until higher levels. So with a check, they can move less distance, and gain a +1 to their attack roll? Charging sounds a whole lot better, or at least equal. This ability doesn't really ring out as being a superior option to simply charging. I think First Mate sounds better :) How long does it take to hoist the colors? I'd say a skill check should also be involved. See my comments on Seamanship. Like SamuraiY said, I'd give them a choice between the scimitar and rapier. I like the class, so that's why I'm picking on it :D That, and I [i]am[/i] a sailor, a boatswain's mate no less, so I can't completely control myself ;) [/QUOTE]
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pirate prestige class
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