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Character Builds & Optimization
pirate sniper build
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5156663" data-attributes="member: 35909"><p>Mastery at least isn't terrible, but the Fighter levels to get it are terrible. Ranger and Deepwood Sniper give more for your archery and sniping focus.</p><p>1. Lose some of the feats. Needing a Fighter's bonus feats to get Weapon Focus--> Weapon Specialization --> Weapon Mastery is a self-fullfilling prophecy. You agree below that Able Sniper is pointless, etc... You can cut down your feat requirements to the point that Fighter is not needed, or at worst is only needed for 1-2 levels.</p><p>2. Whenever I plan out a character from level 1-20 and then actually start playing him, I <strong>never</strong> end up completely sticking to the original plan. Sometimes for optimization reasons, sometimes for roleplaying reasons. Don't be afraid to adapt.</p><p>3. You may get few of them, but you can also use wands of them. When I said Arrowmind means never having to use a melee weapon ever again, I didn't actually expect you to be able to cast it every single encounter. But wands of level 1 spells are dirt cheap. And Arrowmind lasts 1 min/CL, or in other words...long enough to win a fight. Of course, whatever spell slots you do get can find a lot of use, too. Ideally you use your spell slots for spells where a higher CL makes a difference (or if the spell is a swift or immediate action casting time), and wands for anything else.</p><p></p><p></p><p></p><p>And do check out Cragtop Archer, too.</p><p></p><p></p><p></p><p>Basically. Is there a reason your character hides? If he were adding sneak attack, it'd make mechanical sense. So you're basically left with fluff. Maybe he snipes because he doesn't want enemies to see his identity, and thus stays to the shadows (an alternative way to play this is the use of disguises), for example. Maybe he just gets a thrill that his targets drop dead never knowing what hit them, never expecting it.</p><p></p><p></p><p></p><p>Oh, I thought the dex to damage was range limited. If not, cheers!</p><p></p><p></p><p></p><p>I should explain. One seldom noted advantage of crossbows over bows is that you can fire them while laying prone. Laying prone gives you +4 AC against ranged attacks, and in many situations might help give you cover to hide behind. I was asking if you chose crossbow over bow so as to utilize this in your concept of a sniper build.</p><p>How much more damage is the crossbow doing? Keep in mind with a bow you can keep firing without interruption, which could add up to more damage than the crossbow is giving.</p><p></p><p></p><p></p><p>If the DM doesn't let Jotubrud give you powerful build, just use the Strongarm Bracers I mentioned, they do the same thing. In fact, in the long run 6000 gp might be "cheaper" for you than a feat slot anyway.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5156663, member: 35909"] Mastery at least isn't terrible, but the Fighter levels to get it are terrible. Ranger and Deepwood Sniper give more for your archery and sniping focus. 1. Lose some of the feats. Needing a Fighter's bonus feats to get Weapon Focus--> Weapon Specialization --> Weapon Mastery is a self-fullfilling prophecy. You agree below that Able Sniper is pointless, etc... You can cut down your feat requirements to the point that Fighter is not needed, or at worst is only needed for 1-2 levels. 2. Whenever I plan out a character from level 1-20 and then actually start playing him, I [b]never[/b] end up completely sticking to the original plan. Sometimes for optimization reasons, sometimes for roleplaying reasons. Don't be afraid to adapt. 3. You may get few of them, but you can also use wands of them. When I said Arrowmind means never having to use a melee weapon ever again, I didn't actually expect you to be able to cast it every single encounter. But wands of level 1 spells are dirt cheap. And Arrowmind lasts 1 min/CL, or in other words...long enough to win a fight. Of course, whatever spell slots you do get can find a lot of use, too. Ideally you use your spell slots for spells where a higher CL makes a difference (or if the spell is a swift or immediate action casting time), and wands for anything else. And do check out Cragtop Archer, too. Basically. Is there a reason your character hides? If he were adding sneak attack, it'd make mechanical sense. So you're basically left with fluff. Maybe he snipes because he doesn't want enemies to see his identity, and thus stays to the shadows (an alternative way to play this is the use of disguises), for example. Maybe he just gets a thrill that his targets drop dead never knowing what hit them, never expecting it. Oh, I thought the dex to damage was range limited. If not, cheers! I should explain. One seldom noted advantage of crossbows over bows is that you can fire them while laying prone. Laying prone gives you +4 AC against ranged attacks, and in many situations might help give you cover to hide behind. I was asking if you chose crossbow over bow so as to utilize this in your concept of a sniper build. How much more damage is the crossbow doing? Keep in mind with a bow you can keep firing without interruption, which could add up to more damage than the crossbow is giving. If the DM doesn't let Jotubrud give you powerful build, just use the Strongarm Bracers I mentioned, they do the same thing. In fact, in the long run 6000 gp might be "cheaper" for you than a feat slot anyway. [/QUOTE]
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