pirate/swashbuckling material for a campaign?

clockworkjoe

First Post
Long story short: everyone in my group wants me to run a pirate themed campaign and I will be happy to, provided i don't have to spend 20 hours writing house rules for it. I know there has to be a bunch of really good stuff written for 3e (NOT 3.5 as I don't really see any reason to spend $90 for it). My question then is, where can i find pirate rpg material?
 

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Well, for info on ships and sailing, I'd use Broadsides. I've got the FFE book and I've read the Mongoose book, but those tend more to the fantastical, and less to the realistic side of sailing.

Other than that, what sort of rules do you really need? How close to standard D&D do you want ot be in terms of magic and such?
 

i think Alderac made a D20 conversion of their 7th sea game. Which is why I stopped collecting it but it should be right. I think it is simply called Swashbuckling Adventures.
 

swashbuckling/duelling/dramatic sword fighting rules

rules for flintlock pistols cannons etc

information on ships, sailing etc

the players were inspired by pirates of the caribbean so that's the mood of the game, except magic works on a broader basis slightly.

Everyone's human, but i'm allowing players to pick a d&d race and call it a nationality, like germanic people have half-orc bonuses etc, the french have elven bonuses etc. (just the stat bonuses penalties, no darkvision though)
 


I use Seas of Blood from Mongoose for my nautical rules and Black F;ags: piracy in the Carribean from Avalanche for the setting details.

I highly recommend both products.
 

Teflon Billy said:
I use Seas of Blood from Mongoose for my nautical rules and Black F;ags: piracy in the Carribean from Avalanche for the setting details.

And both seem to have been discontinued already, along with "Hostile Climes: Depths of Despair". Which leaves us with "The Deep" (Mystic Eye Games), "Skull & Bones" (Green Ronin), and "Pirates!" (Living Imagination) on the horizon and "Broadsides" (Living Imagination) and "Seafarer's Handbook" (Fantasy Flight Games) currently available.
 
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Swashbuckling Adventures from Alderac rocks! It even uses OGC from Seas of Blood and Seafarer's Handbook, and all the other products listed here as well, IIRC. I would only recommend it if you intend to actually play in Theah, the default setting from Alderac's 7th Sea RPG. But that's not a bad thing - Theah is a richly detailed world very much like our own in the 17th century, and very much not like it at well. I really wish I had discovered 7th Sea and Theah sooner. Excellent, excellent stuff!
 

I'm waiting for "Skull & Bones" from Green Ronin myself... from what I can ascertain, it contains all neccesary rules... and voodoo.

I love undead, voodoo pirates (and not because of Pirates of the Carribean, mind. Because of the game series Monkey Island).
 

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