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Story Hour
Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)
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<blockquote data-quote="ledded" data-source="post: 2086605" data-attributes="member: 12744"><p>Woo-hoo! Another supers Story Hour!</p><p> </p><p>Wow. Oh wow. P-Cat, you made my day. This just rocks... I love the definite comic styling of the writing. Most excellent so far.</p><p> </p><p>Let me ask you, how was writing this different in experience to your other SH? I know that in my supers SH I tried to give a "storyboard" approach, visualizing how certain comic book mechanics would work in print, but sometimes it aint easy. You seem to have taken to it like the proverbial duck to water.</p><p> </p><p></p><p> </p><p>Yeah, I got the same thing with my own group when I wrote up our supers game because one of the characters had claws and regenerative abilities. Several folks were comparing him to Wolverine, and OldDrewId (his player) and I kept laughing and saying "yes, a parisian-french android that looks like Inspector Clouseau except with flesh made of cheese with a talent for irony and sarcasm that has travelled back in time to thrash nazis and dispense advice on the greatness of french food and wine has sooooo much in common with Wolverine..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It is easy to make that jump of logic because their schtick is similar, I guess it's the popularity of Wolverine that makes people see it. Heck, nobody has yelled 'Ben Grimm!' over Boulder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I found that for every super that someone thought up, our resident comics geek (Fludogg) could find an actual comics super that was at least similar in powers/design. But that's part of the fun with RPG'ing the genre also, reading a comics story or playing a supers game and finding familiarity with powers, etc. I found that it helps some folks because they are more familiar with the feel and physics of the comics universe which helps them find some measure verisimilitude in an otherwise fantastic game.</p></blockquote><p></p>
[QUOTE="ledded, post: 2086605, member: 12744"] Woo-hoo! Another supers Story Hour! Wow. Oh wow. P-Cat, you made my day. This just rocks... I love the definite comic styling of the writing. Most excellent so far. Let me ask you, how was writing this different in experience to your other SH? I know that in my supers SH I tried to give a "storyboard" approach, visualizing how certain comic book mechanics would work in print, but sometimes it aint easy. You seem to have taken to it like the proverbial duck to water. Yeah, I got the same thing with my own group when I wrote up our supers game because one of the characters had claws and regenerative abilities. Several folks were comparing him to Wolverine, and OldDrewId (his player) and I kept laughing and saying "yes, a parisian-french android that looks like Inspector Clouseau except with flesh made of cheese with a talent for irony and sarcasm that has travelled back in time to thrash nazis and dispense advice on the greatness of french food and wine has sooooo much in common with Wolverine..." :). It is easy to make that jump of logic because their schtick is similar, I guess it's the popularity of Wolverine that makes people see it. Heck, nobody has yelled 'Ben Grimm!' over Boulder :). I found that for every super that someone thought up, our resident comics geek (Fludogg) could find an actual comics super that was at least similar in powers/design. But that's part of the fun with RPG'ing the genre also, reading a comics story or playing a supers game and finding familiarity with powers, etc. I found that it helps some folks because they are more familiar with the feel and physics of the comics universe which helps them find some measure verisimilitude in an otherwise fantastic game. [/QUOTE]
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Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)
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