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Story Hour
Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)
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<blockquote data-quote="Piratecat" data-source="post: 2145726" data-attributes="member: 2"><p>Hmmm. Same concept, different details. I don't tend to nab established comic book heroes and villains for my game; too much baggage that goes along with that for my personal taste.</p><p></p><p>As for Wulf's comment, I'm not sure I'd agree. I personally consider the actual game to be more "final product" than the writeup; the actual game is the <em>point.</em> Considering it any other way seems to me to be a little bass ackwards. I don't game in order to write the story hour, I write story hours because it's a fun adjunct to the gaming that lets other people get a feel for how our games go. The only real advantage of the story hour is that it gives me the leisure to add more stuff like back story. I'm not always perfect on detail (especially when I'm working off of memory and not a tape), but I work towards accuracy.</p><p></p><p>This was driven home to me when I learned that in a former EN Worlder's story hour, the entire last few writeups were <em>utterly</em> different than what had happened in the actual game. The GM got mad at the players during the game because what they had actually done "wouldn't sound good in the story hour"! That just makes me angry.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2145726, member: 2"] Hmmm. Same concept, different details. I don't tend to nab established comic book heroes and villains for my game; too much baggage that goes along with that for my personal taste. As for Wulf's comment, I'm not sure I'd agree. I personally consider the actual game to be more "final product" than the writeup; the actual game is the [i]point.[/i] Considering it any other way seems to me to be a little bass ackwards. I don't game in order to write the story hour, I write story hours because it's a fun adjunct to the gaming that lets other people get a feel for how our games go. The only real advantage of the story hour is that it gives me the leisure to add more stuff like back story. I'm not always perfect on detail (especially when I'm working off of memory and not a tape), but I work towards accuracy. This was driven home to me when I learned that in a former EN Worlder's story hour, the entire last few writeups were [i]utterly[/i] different than what had happened in the actual game. The GM got mad at the players during the game because what they had actually done "wouldn't sound good in the story hour"! That just makes me angry. [/QUOTE]
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Community
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Story Hour
Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)
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