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Piratecat, I have succumbed! (Warning: some OSM spoilers)
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<blockquote data-quote="Plane Sailing" data-source="post: 34695" data-attributes="member: 114"><p>One of the things that I really appreciate is the way that you have allowed tracking to be a useful talent, and one that is missed if it isn't there. I have often thought it a shame that the Core rules don't make more of the tracking skill as a way of determining what has happened in a place, rather than the simplistic following of some tracks. Too many adventures just say "the tracks are too muddied for tracking to tell you anything". Feh I say to that!</p><p></p><p>Another thing that I really like is that in many cases (tracks, searches, gather info) you give increasing information for increasingly good skill check results. I much prefer this to the "DC15 to find everything or nothing".</p><p></p><p>Another thing that I like - your descriptions are short and evocative, not boring. Evocative descriptions are easier to remember when using someone elses work and thus convey to the players. I particularly like the mine scenes (this is as far as I've read in detail now) and the sense of cohesiveness.</p><p></p><p>The only thing so far that I would have liked slightly different is that in the town info you give NPC's name and hit points but that is all... I would at least have liked their class and level mentioned at that point (There. A complaint. That proves I'm not just a fanboy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 34695, member: 114"] One of the things that I really appreciate is the way that you have allowed tracking to be a useful talent, and one that is missed if it isn't there. I have often thought it a shame that the Core rules don't make more of the tracking skill as a way of determining what has happened in a place, rather than the simplistic following of some tracks. Too many adventures just say "the tracks are too muddied for tracking to tell you anything". Feh I say to that! Another thing that I really like is that in many cases (tracks, searches, gather info) you give increasing information for increasingly good skill check results. I much prefer this to the "DC15 to find everything or nothing". Another thing that I like - your descriptions are short and evocative, not boring. Evocative descriptions are easier to remember when using someone elses work and thus convey to the players. I particularly like the mine scenes (this is as far as I've read in detail now) and the sense of cohesiveness. The only thing so far that I would have liked slightly different is that in the town info you give NPC's name and hit points but that is all... I would at least have liked their class and level mentioned at that point (There. A complaint. That proves I'm not just a fanboy :)) Cheers [/QUOTE]
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Piratecat, I have succumbed! (Warning: some OSM spoilers)
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