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Piratecat, I have succumbed! (Warning: some OSM spoilers)
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<blockquote data-quote="KidCthulhu" data-source="post: 96964" data-attributes="member: 26"><p>Sorry, Plane. I lost track of this thread. Here's a few random thoughts on the spousal gaming thing.</p><p></p><p>Try and recruit more women for your game in general. Seeing other women (especially "normal" types) will help your wife understand that gaming isn't just a guy thing.</p><p></p><p>Run a one shot for your wife and other newbies. Do you have other friends who might want to try gaming? Especially friends of your wife. Sometimes the learning curve, the fear that everyone knows how to do this but you, and the desire not to make mistakes in front of others will keep someone from trying a game for the first time. PC has been having a lot of luck with his newbie campaign because we specifically started with only women or newbies.</p><p></p><p>Try a host your own mystery night. These are a great way to ease someone into role playing without the "D&D" stigma. Give her the haughty dutchess, or American film start to play. Some character that's easy and fun to role play without knowing you're doing it. This is another place to find players for a newbie game.</p><p></p><p>Once you've found potential players through this method, run something other than D&D. I highly reccomend Feng Shui. The system is fairly simple, and you can call the game "Active Movie Night" and they'll never know they're gaming. Most people like movies, and Feng Shui is really just make your own movie role playing. If you're looking to attract women, base your plot on something like Charlie's Angels, very chick power and lots of cheesy fun.</p><p></p><p>If your wife is anywhere in the viscinity while you're running a game, running the monsters can be fun. Give her a basic sheet of the monster's capabilities. Don't use stats or numbers, just a summary of what you can do. "You can breath fire, you can claw, you can hit things with your tail, you can fly". Then let her decide what the monster does. She can role the dice and you do the math. </p><p></p><p>That's actually a good thought (go me!). Too often when newbies see a character sheet of any form, the terms throw people off. You spend the first hour of a game sitting around explaing things, and people's first impression is "This is really complicated." Not a good start. Create a sort of Fisher Price character sheet instead.</p><p></p><p>Just list the things you can do. It's a nice simple way to get people taking action, rather than feeling intimidated by the terms. Just list the things they can do, and when they decide to do it, let them roll the dice, and tell 'em what happens. After a while, you can explain the mechanics. </p><p></p><p>One of the first rules for dog training is to set the dog up for success. So don't make the task too difficult or complicated at first. And make it so much fun that they want to do it again. Not to imply that your wife is a dog, but it's a good basic rule for people too.</p><p></p><p>Those are the thoughts for now.</p></blockquote><p></p>
[QUOTE="KidCthulhu, post: 96964, member: 26"] Sorry, Plane. I lost track of this thread. Here's a few random thoughts on the spousal gaming thing. Try and recruit more women for your game in general. Seeing other women (especially "normal" types) will help your wife understand that gaming isn't just a guy thing. Run a one shot for your wife and other newbies. Do you have other friends who might want to try gaming? Especially friends of your wife. Sometimes the learning curve, the fear that everyone knows how to do this but you, and the desire not to make mistakes in front of others will keep someone from trying a game for the first time. PC has been having a lot of luck with his newbie campaign because we specifically started with only women or newbies. Try a host your own mystery night. These are a great way to ease someone into role playing without the "D&D" stigma. Give her the haughty dutchess, or American film start to play. Some character that's easy and fun to role play without knowing you're doing it. This is another place to find players for a newbie game. Once you've found potential players through this method, run something other than D&D. I highly reccomend Feng Shui. The system is fairly simple, and you can call the game "Active Movie Night" and they'll never know they're gaming. Most people like movies, and Feng Shui is really just make your own movie role playing. If you're looking to attract women, base your plot on something like Charlie's Angels, very chick power and lots of cheesy fun. If your wife is anywhere in the viscinity while you're running a game, running the monsters can be fun. Give her a basic sheet of the monster's capabilities. Don't use stats or numbers, just a summary of what you can do. "You can breath fire, you can claw, you can hit things with your tail, you can fly". Then let her decide what the monster does. She can role the dice and you do the math. That's actually a good thought (go me!). Too often when newbies see a character sheet of any form, the terms throw people off. You spend the first hour of a game sitting around explaing things, and people's first impression is "This is really complicated." Not a good start. Create a sort of Fisher Price character sheet instead. Just list the things you can do. It's a nice simple way to get people taking action, rather than feeling intimidated by the terms. Just list the things they can do, and when they decide to do it, let them roll the dice, and tell 'em what happens. After a while, you can explain the mechanics. One of the first rules for dog training is to set the dog up for success. So don't make the task too difficult or complicated at first. And make it so much fun that they want to do it again. Not to imply that your wife is a dog, but it's a good basic rule for people too. Those are the thoughts for now. [/QUOTE]
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