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Piratecat: Low-level Divination Spells
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<blockquote data-quote="Ciaran" data-source="post: 733339" data-attributes="member: 756"><p>Hey Piratecat,</p><p></p><p>Here are some lower level divination spells that I've come up with in the past. While you specifically asked for high level spells earlier, I thought I'd toss these your way as well, just in case you have a use for them.</p><p></p><p>- Eric</p><p></p><p>* * * * *</p><p></p><p><strong>Beacon Rune</strong></p><p>Divination [Runic]</p><p>Level: Sor/Wiz 2</p><p>Components: V, S, M</p><p>Casting Time: 1 hour or 1 minute (see text)</p><p>Range: Touch</p><p>Target: A 1-sq. inch rune </p><p>Duration: 1 day / level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You craft a rune with which you have a magical connection. For the duration of the spell, you need only concentrate to know the direction and distance to the enruned object. However, the rune acts as a magical connection to you, equivalent to a part of your body, for purposes of magics that require such a connection. This connection only exists while the rune's enchantment lasts. You may have a number of active beacon runes equal to your level.</p><p>Inscribing the rune on the object for the first time takes 1 hour. However, once the spell expires or has been dispelled, it takes but 1 minute to recharge the rune. You may inscribe the rune on any non-living flat surface, whether that be parchment, clay, wood or stone, and you must have the proper tools to inscribe the rune upon the chosen surface: pen and ink for parchment, a chisel for stone, a burin for metal or wood, etc.</p><p></p><p>Material Component: A drop of your blood.</p><p></p><p></p><p><strong>Bonded Candle</strong></p><p>Divination [Fire]</p><p>Level: Sor/Wiz 2</p><p>Components: V, S, M</p><p>Casting Time: 1 hour</p><p>Range: Touch</p><p>Target: One candle </p><p>Duration: Permanent until lit, then 1 day / level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You craft a candle so that it will show a chosen target's health. Casting the spell involves making a wax candle in the normal manner, while including a few drops of the target's blood. The candle, once lit, burns with a clear, steady flame for as long as the target remains healthy. The flame flickers if the target becomes agitated or wounded, burns smokily if the target is poisoned or diseased, and gutters low if the target is reduced below zero hit points. If the target dies, or if the target has died before the spell has even been cast, the flame goes out.</p><p>No matter the size of the candle, it lasts for one day per caster level, with the last of the stub giving way when the spell's duration expires. The only way to extinguish the candle beforehand is to dispel its magic or to destroy the candle itself. Other external forces, such as high winds or immersion in water, will have no effect on the candle flame.</p><p></p><p>Material Components: Pure white wax, wick-cord, and a few drops of the target's blood.</p><p></p><p></p><p><strong>Detect Charm</strong></p><p>Divination</p><p>Level: Cleric 0, Sor/Wiz 0</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft. / 2 levels)</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>Detect charm reveals whether a creature is under the influence of a charm or compulsion spell or effect. A successful Spellcraft check (DC 20) reveals the exact nature of the spell or effect in question.</p><p></p><p></p><p><strong>Eye of Clarity</strong></p><p>Divination [Air]</p><p>Level: Cleric 2, Druid 2, Ranger 2, Sor/Wiz 2</p><p>Components: V, S, M / DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 1 hour/level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>For the duration of the spell, any sort of vapor, such as smoke, fog, stinking cloud or cloudkill, does not block the recipient's line of sight. Such vapors do not provide a concealment bonus against the recipient's attacks.</p><p></p><p>Arcane Material Component: A drop of carrot juice.</p><p></p><p></p><p><strong>Flame Scry</strong></p><p>Divination [Fire]</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, M</p><p>Casting Time: 1 round</p><p>Range: Long (400 ft. + 25 ft. / level)</p><p>Target: One fire of torch size or larger</p><p>Duration: Concentration, to a maximum of 1 minute / level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>With this spell, you peer into a flame in order to see and hear from the perspective of a target fire within the spell range. If you do not know the exact location of a fire you wish to see out of, you may choose a direction and distance from your current location, and the spell will find the fire closest to that location that is within the spell range. You do not gain any special awareness of the actual location of the target fire if the spell redirects you in this way.</p><p>Your perceptions extend up to 60 feet in a quarter-circle arc from the target fire. You may change the direction of this arc once per round. If the target fire moves, your perceptions move with it, and the spell ends if the target fire goes out or if it passes beyond the spell range. This spell causes the target fire to act as a magical sensor; any creature that finds itself within your arc of vision may make a Scry check (or an Intelligence check) against a DC of 20 to sense that they are being scried upon. Targets that leave and re-enter your visual field do not get to make additional checks.</p><p></p><p>Arcane Material Component: The eye of a newt.</p><p></p><p></p><p><strong>Illusionist's Eye</strong></p><p>Divination</p><p>Level: Sor/Wiz 1</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 1 minute/level</p><p></p><p>Whenever you first encounter an illusion, you gain an automatic attempt to disbelieve as a free action. You also gain a +4 insight bonus to all saving throws against illusion magics.</p><p></p><p></p><p><strong>Increased Awareness</strong></p><p>Divination </p><p>Level: Druid 1, Ranger 1, Sor/Wiz 1</p><p>Components: V, S, M / DF</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 10 minutes/level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You gain a +3 insight bonus to all of your Wisdom-based skills.</p><p>Arcane Material Component: Three drops of blood: one each from a cat, an owl and a lynx.</p><p></p><p></p><p><strong>Keen Eyes</strong></p><p>Divination</p><p>Level: Bard 1, Cleric 1, Druid 1, Ranger 1, Wiz/Sor 1</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: You</p><p>Duration: 10 minutes / level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>Your vision sharpens, allowing you to see things in greater detail. This gives you a +2 circumstance bonus on Appraise checks involving small or highly detailed objects (as with a magnifying glass), and on Wilderness Lore checks involving tracking (Core Rulebook I, pages 85-86). In addition, you gain a +1 circumstance bonus on all Forgery, Read Lips, Search and Spot checks.</p><p></p><p></p><p><strong>Know Weight</strong></p><p>Divination</p><p>Level: Bard 0, Cleric 0, Wiz/Sor 0</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Targets: Object or objects touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You learn the exact weight of an object or collection of objects that you touch. As with a merchant's scale, this spell gives you a +2 circumstance bonus to an Appraise check involving items valued by weight, such as precious metals and spices.</p><p></p><p></p><p><strong>Lifesight</strong></p><p>Divination</p><p>Level: Cleric 2, Druid 2, Wiz/Sor 2</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 5 ft.</p><p>Target: One or more creatures</p><p>Duration: 1 minute / level</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>You gain the ability to look past the flesh of others to see the life force flowing beneath. As a full-round action, you may observe a creature's living aura and determine its state of health. Wounds appear as dark patches, while poisons and diseases manifest as discolorations in the aura. A successful Heal or Spellcraft roll can be used to determine the specific nature of a poison or disease detected with this spell. This ability to directly perceive another's health grants you a +4 insight bonus to Heal checks on a creature you have examined in this way.</p><p></p><p></p><p><strong>Scry Site</strong></p><p>Divination</p><p>Level: Wiz/Sor 4</p><p></p><p>As scrying, but you choose a location you wish to view, rather than a creature. The sensor appears near the center of the desired locale. Alternately, if you are using a connection to the locale, you may have the sensor appear at or near the point from which the connection was taken. Use the following charts instead of those given for the scrying spell:</p><p></p><p>Knowledge / DC</p><p>None* / 20</p><p>Secondhand (you have heard of the place) / 15</p><p>Firsthand (you have visited the location) / 10</p><p>Familiar (you know the location well) / 5</p><p></p><p>*You must have a connection to a location you have no knowledge of.</p><p></p><p>Connection / Scry Check Bonus</p><p>Likeness or picture / +5</p><p>Furnishing or decoration (includes plants or animals from a natural setting) / +8</p><p>Fragment of wall, floor or ceiling / +10</p><p></p><p></p><p><strong>Truthbond</strong></p><p>Divination [Language-Dependent, Mind-Affecting]</p><p>Level: Cleric 2, Paladin 1</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: One creature </p><p>Duration: See text</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p></p><p>Upon casting truthbond, you touch the target with your holy symbol and request an oath that he or she shall not lie. If the target verbally agrees not to lie, your holy symbol starts to radiate a golden light. For so long as the holy symbol remains in contact with the target, the target may not utter an untruth, although he or she may omit facts or evade questions.</p><p></p><p><em>Edit: Added cleric & druid caster levels for Eye of Clarity and Lifesight.</em></p></blockquote><p></p>
[QUOTE="Ciaran, post: 733339, member: 756"] Hey Piratecat, Here are some lower level divination spells that I've come up with in the past. While you specifically asked for high level spells earlier, I thought I'd toss these your way as well, just in case you have a use for them. - Eric * * * * * [b]Beacon Rune[/b] Divination [Runic] Level: Sor/Wiz 2 Components: V, S, M Casting Time: 1 hour or 1 minute (see text) Range: Touch Target: A 1-sq. inch rune Duration: 1 day / level Saving Throw: None Spell Resistance: No You craft a rune with which you have a magical connection. For the duration of the spell, you need only concentrate to know the direction and distance to the enruned object. However, the rune acts as a magical connection to you, equivalent to a part of your body, for purposes of magics that require such a connection. This connection only exists while the rune's enchantment lasts. You may have a number of active beacon runes equal to your level. Inscribing the rune on the object for the first time takes 1 hour. However, once the spell expires or has been dispelled, it takes but 1 minute to recharge the rune. You may inscribe the rune on any non-living flat surface, whether that be parchment, clay, wood or stone, and you must have the proper tools to inscribe the rune upon the chosen surface: pen and ink for parchment, a chisel for stone, a burin for metal or wood, etc. Material Component: A drop of your blood. [b]Bonded Candle[/b] Divination [Fire] Level: Sor/Wiz 2 Components: V, S, M Casting Time: 1 hour Range: Touch Target: One candle Duration: Permanent until lit, then 1 day / level Saving Throw: None Spell Resistance: No You craft a candle so that it will show a chosen target's health. Casting the spell involves making a wax candle in the normal manner, while including a few drops of the target's blood. The candle, once lit, burns with a clear, steady flame for as long as the target remains healthy. The flame flickers if the target becomes agitated or wounded, burns smokily if the target is poisoned or diseased, and gutters low if the target is reduced below zero hit points. If the target dies, or if the target has died before the spell has even been cast, the flame goes out. No matter the size of the candle, it lasts for one day per caster level, with the last of the stub giving way when the spell's duration expires. The only way to extinguish the candle beforehand is to dispel its magic or to destroy the candle itself. Other external forces, such as high winds or immersion in water, will have no effect on the candle flame. Material Components: Pure white wax, wick-cord, and a few drops of the target's blood. [b]Detect Charm[/b] Divination Level: Cleric 0, Sor/Wiz 0 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft. / 2 levels) Target: One creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes Detect charm reveals whether a creature is under the influence of a charm or compulsion spell or effect. A successful Spellcraft check (DC 20) reveals the exact nature of the spell or effect in question. [b]Eye of Clarity[/b] Divination [Air] Level: Cleric 2, Druid 2, Ranger 2, Sor/Wiz 2 Components: V, S, M / DF Casting Time: 1 action Range: Touch Target: Creature touched Duration: 1 hour/level Saving Throw: None Spell Resistance: No For the duration of the spell, any sort of vapor, such as smoke, fog, stinking cloud or cloudkill, does not block the recipient's line of sight. Such vapors do not provide a concealment bonus against the recipient's attacks. Arcane Material Component: A drop of carrot juice. [b]Flame Scry[/b] Divination [Fire] Level: Sor/Wiz 3 Components: V, S, M Casting Time: 1 round Range: Long (400 ft. + 25 ft. / level) Target: One fire of torch size or larger Duration: Concentration, to a maximum of 1 minute / level (D) Saving Throw: None Spell Resistance: No With this spell, you peer into a flame in order to see and hear from the perspective of a target fire within the spell range. If you do not know the exact location of a fire you wish to see out of, you may choose a direction and distance from your current location, and the spell will find the fire closest to that location that is within the spell range. You do not gain any special awareness of the actual location of the target fire if the spell redirects you in this way. Your perceptions extend up to 60 feet in a quarter-circle arc from the target fire. You may change the direction of this arc once per round. If the target fire moves, your perceptions move with it, and the spell ends if the target fire goes out or if it passes beyond the spell range. This spell causes the target fire to act as a magical sensor; any creature that finds itself within your arc of vision may make a Scry check (or an Intelligence check) against a DC of 20 to sense that they are being scried upon. Targets that leave and re-enter your visual field do not get to make additional checks. Arcane Material Component: The eye of a newt. [b]Illusionist's Eye[/b] Divination Level: Sor/Wiz 1 Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: 1 minute/level Whenever you first encounter an illusion, you gain an automatic attempt to disbelieve as a free action. You also gain a +4 insight bonus to all saving throws against illusion magics. [b]Increased Awareness[/b] Divination Level: Druid 1, Ranger 1, Sor/Wiz 1 Components: V, S, M / DF Casting Time: 1 action Range: Personal Target: You Duration: 10 minutes/level Saving Throw: None Spell Resistance: No You gain a +3 insight bonus to all of your Wisdom-based skills. Arcane Material Component: Three drops of blood: one each from a cat, an owl and a lynx. [b]Keen Eyes[/b] Divination Level: Bard 1, Cleric 1, Druid 1, Ranger 1, Wiz/Sor 1 Components: V, S Casting Time: 1 action Range: Personal Target: You Duration: 10 minutes / level Saving Throw: None Spell Resistance: No Your vision sharpens, allowing you to see things in greater detail. This gives you a +2 circumstance bonus on Appraise checks involving small or highly detailed objects (as with a magnifying glass), and on Wilderness Lore checks involving tracking (Core Rulebook I, pages 85-86). In addition, you gain a +1 circumstance bonus on all Forgery, Read Lips, Search and Spot checks. [b]Know Weight[/b] Divination Level: Bard 0, Cleric 0, Wiz/Sor 0 Components: V, S Casting Time: 1 action Range: Touch Targets: Object or objects touched Duration: Instantaneous Saving Throw: None Spell Resistance: No You learn the exact weight of an object or collection of objects that you touch. As with a merchant's scale, this spell gives you a +2 circumstance bonus to an Appraise check involving items valued by weight, such as precious metals and spices. [b]Lifesight[/b] Divination Level: Cleric 2, Druid 2, Wiz/Sor 2 Components: V, S Casting Time: 1 action Range: 5 ft. Target: One or more creatures Duration: 1 minute / level Saving Throw: None Spell Resistance: No You gain the ability to look past the flesh of others to see the life force flowing beneath. As a full-round action, you may observe a creature's living aura and determine its state of health. Wounds appear as dark patches, while poisons and diseases manifest as discolorations in the aura. A successful Heal or Spellcraft roll can be used to determine the specific nature of a poison or disease detected with this spell. This ability to directly perceive another's health grants you a +4 insight bonus to Heal checks on a creature you have examined in this way. [b]Scry Site[/b] Divination Level: Wiz/Sor 4 As scrying, but you choose a location you wish to view, rather than a creature. The sensor appears near the center of the desired locale. Alternately, if you are using a connection to the locale, you may have the sensor appear at or near the point from which the connection was taken. Use the following charts instead of those given for the scrying spell: Knowledge / DC None* / 20 Secondhand (you have heard of the place) / 15 Firsthand (you have visited the location) / 10 Familiar (you know the location well) / 5 *You must have a connection to a location you have no knowledge of. Connection / Scry Check Bonus Likeness or picture / +5 Furnishing or decoration (includes plants or animals from a natural setting) / +8 Fragment of wall, floor or ceiling / +10 [b]Truthbond[/b] Divination [Language-Dependent, Mind-Affecting] Level: Cleric 2, Paladin 1 Components: V, S, DF Casting Time: 1 action Range: Touch Target: One creature Duration: See text Saving Throw: None Spell Resistance: No Upon casting truthbond, you touch the target with your holy symbol and request an oath that he or she shall not lie. If the target verbally agrees not to lie, your holy symbol starts to radiate a golden light. For so long as the holy symbol remains in contact with the target, the target may not utter an untruth, although he or she may omit facts or evade questions. [i]Edit: Added cleric & druid caster levels for Eye of Clarity and Lifesight.[/i] [/QUOTE]
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