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Piratecat ruined my D&D game
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<blockquote data-quote="Torx" data-source="post: 3312208" data-attributes="member: 2730"><p>This is a great thread, and something that will really speak to a lot of people.</p><p></p><p>I'm personally the same way, only my players and I like to have a campaign last for 1-3 years max, instead of 15+ years. But the same principles apply here.</p><p></p><p>Character death is something that most of my players don't really care for, it actually lessens the fun for them. However, they also like to be challenged and just barely skirt death whenever possible. It's a tough balance to maintain, and I've really only done it successfully once.</p><p></p><p>I found, for my group at least, that I've had to identify the players who were "willing" to have their characters die (usually in favor of their new-fangled concept character) and those that get so attached to their character that they would be devastated if they were to die. If I figure out who is who, then I know who I can cheat death with.</p><p></p><p>There have been plenty of threads on how to properly cheat death for your players' characters. I've found the best way is not to fudge rolls, but to come up with in game reasons that save the day when the players are overmatched or run across a string of bad luck. Also, instituting something as simple as action dice or luck feats will keep more characters alive than you would think.</p><p></p><p>And again, there are certain players who will thank you for this (if they ever find out, that is), and other players for whom it would cheat them of the thrill of adventure. My job is to figure out who is who. With this method, I've been able to keep the same charaters more or less together throughout an entire 1-20 level campaign, and the players have loved it.</p></blockquote><p></p>
[QUOTE="Torx, post: 3312208, member: 2730"] This is a great thread, and something that will really speak to a lot of people. I'm personally the same way, only my players and I like to have a campaign last for 1-3 years max, instead of 15+ years. But the same principles apply here. Character death is something that most of my players don't really care for, it actually lessens the fun for them. However, they also like to be challenged and just barely skirt death whenever possible. It's a tough balance to maintain, and I've really only done it successfully once. I found, for my group at least, that I've had to identify the players who were "willing" to have their characters die (usually in favor of their new-fangled concept character) and those that get so attached to their character that they would be devastated if they were to die. If I figure out who is who, then I know who I can cheat death with. There have been plenty of threads on how to properly cheat death for your players' characters. I've found the best way is not to fudge rolls, but to come up with in game reasons that save the day when the players are overmatched or run across a string of bad luck. Also, instituting something as simple as action dice or luck feats will keep more characters alive than you would think. And again, there are certain players who will thank you for this (if they ever find out, that is), and other players for whom it would cheat them of the thrill of adventure. My job is to figure out who is who. With this method, I've been able to keep the same charaters more or less together throughout an entire 1-20 level campaign, and the players have loved it. [/QUOTE]
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Piratecat ruined my D&D game
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