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Piratecat ruined my D&D game
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<blockquote data-quote="Henry" data-source="post: 3312451" data-attributes="member: 158"><p>For our last campaign, it was run by another DM in our group, who started us at 17th level and we went up from there... It ended at 24th level, when we were flinging around empowered time stops, spheres of ultimate destruction, brilliant-energy-equipped Whirling Dervishes doing Dances of Death against squads of 20th level clerics, fighters, and mages, Druids splitting the earth and consuming armies in tornadoes... We'd never run at that level, where every action caused shockwaves for the rest of the world (one artifact we'd let get stolen from us almost caused another Karsus Incident in Faerun), but it was a blast.</p><p></p><p>In another campaign, I DM'ed a group from 1st to 10th level in an Eberron Campaign over about six months of play in 2004; we then picked up the group of PCs again a year later from 10th to 16th, where we ended last August, and it was really neat to pick up those plot threads where I had left them, showed how different NPCs had changed and grown (or changed and betrayed the PCs, depending on circumstances)... how PCs they'd been cowed by were in turn cowed years later, and how they went from running for their lives to fighting tooth and nail in Ashtakala for their survival. I learned that play over 10th level is VERY different, and keeps you on your toes. However, I also learned that DM'ing high-level play really isn't for me. It may work for Pkitty, and for my DMing friend, but it just is so much to keep track of that I start to lose focus on the characters and place it too much on how to challenge them. (Political intrigue is well and good, but the butt-kickers in the group start getting bored over too little combat!)</p></blockquote><p></p>
[QUOTE="Henry, post: 3312451, member: 158"] For our last campaign, it was run by another DM in our group, who started us at 17th level and we went up from there... It ended at 24th level, when we were flinging around empowered time stops, spheres of ultimate destruction, brilliant-energy-equipped Whirling Dervishes doing Dances of Death against squads of 20th level clerics, fighters, and mages, Druids splitting the earth and consuming armies in tornadoes... We'd never run at that level, where every action caused shockwaves for the rest of the world (one artifact we'd let get stolen from us almost caused another Karsus Incident in Faerun), but it was a blast. In another campaign, I DM'ed a group from 1st to 10th level in an Eberron Campaign over about six months of play in 2004; we then picked up the group of PCs again a year later from 10th to 16th, where we ended last August, and it was really neat to pick up those plot threads where I had left them, showed how different NPCs had changed and grown (or changed and betrayed the PCs, depending on circumstances)... how PCs they'd been cowed by were in turn cowed years later, and how they went from running for their lives to fighting tooth and nail in Ashtakala for their survival. I learned that play over 10th level is VERY different, and keeps you on your toes. However, I also learned that DM'ing high-level play really isn't for me. It may work for Pkitty, and for my DMing friend, but it just is so much to keep track of that I start to lose focus on the characters and place it too much on how to challenge them. (Political intrigue is well and good, but the butt-kickers in the group start getting bored over too little combat!) [/QUOTE]
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Piratecat ruined my D&D game
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