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Piratecat ruined my D&D game
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<blockquote data-quote="Jolly Giant" data-source="post: 3312568" data-attributes="member: 5278"><p>Something just struck me! I have actually made a few rules for bringing back dead characters, <em>without </em> casting Raise Dead. intended for my Vikings D20 game (see sig.). In Vikings games, Raise Dead is a 9th level spell, so I thought it would be a good idea to have a couple of alternatives that lower-level characters could utilize.</p><p></p><p>The problem is, these rules don't really sit too well with me. Not that there's anything wrong with them mechanically speaking, it's just that they don't have enough Viking feel to them, IMO. Also; unlike the rest of the book, they aren't based on historical facts or real world Viking belief/practise. What I'll probably do is post them as optional rules in a separate PDF, as a web enhancement. </p><p></p><p>Not just yet, though. It seems kinda weird to start putting out web enhancements before the book is published. Let me just give you a couple of pointers for now, and you can work out the details yourself if you like the ideas:</p><p></p><p>Option I: A character can be raised by sacrificing (I'm using sacrifice rules similar to those found in BoVD) a humanoid of equal or higher level, plus valuables roughly equal to a raise dead scroll.</p><p></p><p>Option II: A dead character can be restored to life via a Heal check, if applied quickly enough (as with first aid/CPR). The DC for the heal check varies depending on the cause of death, and the DC increases by +1 for each round the character has been dead. If the cause of death was Con damage or negative levels, he can't be healed above zero hp until he's regained sufficient Con or at least one level. Even if the check is successful, however, there's only a 5% chance of reviving the pasient. (I've also made a feat that gives a +4 bonus to heal checks made for this purpose, and increases the odds of reviving the patient to 10%.)</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 3312568, member: 5278"] Something just struck me! I have actually made a few rules for bringing back dead characters, [I]without [/I] casting Raise Dead. intended for my Vikings D20 game (see sig.). In Vikings games, Raise Dead is a 9th level spell, so I thought it would be a good idea to have a couple of alternatives that lower-level characters could utilize. The problem is, these rules don't really sit too well with me. Not that there's anything wrong with them mechanically speaking, it's just that they don't have enough Viking feel to them, IMO. Also; unlike the rest of the book, they aren't based on historical facts or real world Viking belief/practise. What I'll probably do is post them as optional rules in a separate PDF, as a web enhancement. Not just yet, though. It seems kinda weird to start putting out web enhancements before the book is published. Let me just give you a couple of pointers for now, and you can work out the details yourself if you like the ideas: Option I: A character can be raised by sacrificing (I'm using sacrifice rules similar to those found in BoVD) a humanoid of equal or higher level, plus valuables roughly equal to a raise dead scroll. Option II: A dead character can be restored to life via a Heal check, if applied quickly enough (as with first aid/CPR). The DC for the heal check varies depending on the cause of death, and the DC increases by +1 for each round the character has been dead. If the cause of death was Con damage or negative levels, he can't be healed above zero hp until he's regained sufficient Con or at least one level. Even if the check is successful, however, there's only a 5% chance of reviving the pasient. (I've also made a feat that gives a +4 bonus to heal checks made for this purpose, and increases the odds of reviving the patient to 10%.) [/QUOTE]
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