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Piratecat ruined my D&D game
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<blockquote data-quote="talien" data-source="post: 3312710" data-attributes="member: 3285"><p>This is funny...I do the same thing in my campaign. Well, almost. I will never just outright kill a PC without making it dramatic. You'll see it in my story hour (eventually, going to take awhile to get to that point), but basically, I always put the person at negative hit points. When it's a really terrible shot, that means -8 or -9.</p><p></p><p>A PC who is dying, but not dead, changes everything. A dead character can be ignored. A dying character requires his party members to do everything all out to save him. Plus, the dying PC has the thrill of the stabilize roll, so at least he's doing something besides sitting there twiddling his thumbs.</p><p></p><p></p><p></p><p>The one actual death we've had so far was Beldin the Solani dwarf fighter. Dwarves in Arcanis cannot be raised, but if their bodies are healed of damage by sunrise and their SoulStones are near their bodies, they automatically come back to life. </p><p></p><p></p><p></p><p>What happened was that our resident caster was about to get blasted with a cone of cold he couldn't possibly survive. Beldin, a sworn protector of humanity and lawful good, jumped in front of the blast. He took the full hit, sacrificing himself to save his friend Sebastian. And then Sebastian had to beg, borrow, and steal all of the party's healing potions to get him back to life before sunrise. All told, a bigger drain on the party than if he had just died alone.</p><p></p><p>I asked the player if he was willing to sacrifice his character, which he did. Mind you, he still suffered the penalties as if he had died, but it made perfect sense in game and changed the dynamic between the two PCs (Beldin had kept a secret from Sebastian, which he was annoyed about).</p><p></p><p>All told, it was the best death ever. I'm planning on a few others--not saying who!--for folks who aren't going to be able to play going forward. And let me tell you, they are going to go out in style!</p></blockquote><p></p>
[QUOTE="talien, post: 3312710, member: 3285"] This is funny...I do the same thing in my campaign. Well, almost. I will never just outright kill a PC without making it dramatic. You'll see it in my story hour (eventually, going to take awhile to get to that point), but basically, I always put the person at negative hit points. When it's a really terrible shot, that means -8 or -9. A PC who is dying, but not dead, changes everything. A dead character can be ignored. A dying character requires his party members to do everything all out to save him. Plus, the dying PC has the thrill of the stabilize roll, so at least he's doing something besides sitting there twiddling his thumbs. The one actual death we've had so far was Beldin the Solani dwarf fighter. Dwarves in Arcanis cannot be raised, but if their bodies are healed of damage by sunrise and their SoulStones are near their bodies, they automatically come back to life. What happened was that our resident caster was about to get blasted with a cone of cold he couldn't possibly survive. Beldin, a sworn protector of humanity and lawful good, jumped in front of the blast. He took the full hit, sacrificing himself to save his friend Sebastian. And then Sebastian had to beg, borrow, and steal all of the party's healing potions to get him back to life before sunrise. All told, a bigger drain on the party than if he had just died alone. I asked the player if he was willing to sacrifice his character, which he did. Mind you, he still suffered the penalties as if he had died, but it made perfect sense in game and changed the dynamic between the two PCs (Beldin had kept a secret from Sebastian, which he was annoyed about). All told, it was the best death ever. I'm planning on a few others--not saying who!--for folks who aren't going to be able to play going forward. And let me tell you, they are going to go out in style! [/QUOTE]
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