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Piratecat ruined my D&D game
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<blockquote data-quote="Mighty Veil" data-source="post: 3313246" data-attributes="member: 30559"><p>> but the new PCs don’t really have any in-game connection to it as their predecessors had.</p><p></p><p>Write a plot that the main bad guy is sponsored by some evil god or demon. So the good gods have chosen a handful of "eternal champions". When dead, their spirits go to new champions, who gain the memory of the previous ones. If your PCs die as much as you say, that could mean a PC might find himself with the memory of 3 or 4 past champions.</p><p></p><p>And don't re-start at 1st. Everyone done 1st level enough. They know what 1st-3rd is like. Each re-start, start 2 or 3 levels back. They die at 6th, start at 3rd or 4th.</p><p></p><p>Could also change your rules of dying too. Try "negative levels". Each time you die, you get one negative level. One neg. level comes off with each class level gained. The penalties for each neg. level is - 5 hp, -1 caster lvl and DC, -1 to all D20 rolls. No levels lost. </p><p></p><p>Or give an XP penalty. Instead of losing a level and start midway in the previous one. Figure out what 50% of the current level to the next one is. Add that number to what they normally need. </p><p></p><p>Or, much like negative levels, give them a LA penalty. Maybe they have to buy off the LA. Just use the LA rules for LA races, like drow.</p></blockquote><p></p>
[QUOTE="Mighty Veil, post: 3313246, member: 30559"] > but the new PCs don’t really have any in-game connection to it as their predecessors had. Write a plot that the main bad guy is sponsored by some evil god or demon. So the good gods have chosen a handful of "eternal champions". When dead, their spirits go to new champions, who gain the memory of the previous ones. If your PCs die as much as you say, that could mean a PC might find himself with the memory of 3 or 4 past champions. And don't re-start at 1st. Everyone done 1st level enough. They know what 1st-3rd is like. Each re-start, start 2 or 3 levels back. They die at 6th, start at 3rd or 4th. Could also change your rules of dying too. Try "negative levels". Each time you die, you get one negative level. One neg. level comes off with each class level gained. The penalties for each neg. level is - 5 hp, -1 caster lvl and DC, -1 to all D20 rolls. No levels lost. Or give an XP penalty. Instead of losing a level and start midway in the previous one. Figure out what 50% of the current level to the next one is. Add that number to what they normally need. Or, much like negative levels, give them a LA penalty. Maybe they have to buy off the LA. Just use the LA rules for LA races, like drow. [/QUOTE]
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Piratecat ruined my D&D game
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