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Piratecat ruined my D&D game
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<blockquote data-quote="Kristivas" data-source="post: 3313689" data-attributes="member: 34179"><p>Character death wasn't really a problem for my former groups until 3.0/3.5 when a goblin weilding a rapier could mean a quick end with the right rolls. A friend was DMing, and he'd been playing an online game, and got an idea to help resolve this...</p><p></p><p>Our second level party was sent on a mission by the Paladin's Church (Tyr, in FR). We recovered a large crystal from a cave (the remains of an elemental earth demigod) and brought it back. An in-game month or so, we were called back to the church and told that, since we recovered the crystal, each member of our group would be entitled two uses of it for free. What the crystal did was restore the dead to life by channeling the power of Tyr. (after two times, the crystal couldn't restore a particular soul back to it's body without 'dire consequences')</p><p></p><p>We're all thinking MAJOR cheese here ("Yay, a rezz stone."). The DM is intending for this stone to pretty much just help us get through the lower levels til one of our group can raise the dead. Still, a strange thing happened. None of us really wanted to use up our free rezzes. This odd idea came over the group. We intended to save our free rezzes until we were high level (at which point a negative level or whatever would be of a more profound effect - the stone restored you 100% without any drawbacks). Then and there, we decided we would all try harder to see that NO character in the group died.</p><p></p><p>Healing potions and wands were bought and distributed as needed. Careful tactics were used when before, we just charged willy-nilly. By level 8, none of our group had died. It turned out to be a great game where we really used some awesome teamwork to keep our free rezzes.</p><p></p><p>The DMs original intention had been to have the crystal destroyed or stolen by the time we got to level 7 or so, but after all that hard work he didn't have the heart to cheat us. To this day I can't figure out why such a cheesy idea just worked so well and made that such a great game.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 3313689, member: 34179"] Character death wasn't really a problem for my former groups until 3.0/3.5 when a goblin weilding a rapier could mean a quick end with the right rolls. A friend was DMing, and he'd been playing an online game, and got an idea to help resolve this... Our second level party was sent on a mission by the Paladin's Church (Tyr, in FR). We recovered a large crystal from a cave (the remains of an elemental earth demigod) and brought it back. An in-game month or so, we were called back to the church and told that, since we recovered the crystal, each member of our group would be entitled two uses of it for free. What the crystal did was restore the dead to life by channeling the power of Tyr. (after two times, the crystal couldn't restore a particular soul back to it's body without 'dire consequences') We're all thinking MAJOR cheese here ("Yay, a rezz stone."). The DM is intending for this stone to pretty much just help us get through the lower levels til one of our group can raise the dead. Still, a strange thing happened. None of us really wanted to use up our free rezzes. This odd idea came over the group. We intended to save our free rezzes until we were high level (at which point a negative level or whatever would be of a more profound effect - the stone restored you 100% without any drawbacks). Then and there, we decided we would all try harder to see that NO character in the group died. Healing potions and wands were bought and distributed as needed. Careful tactics were used when before, we just charged willy-nilly. By level 8, none of our group had died. It turned out to be a great game where we really used some awesome teamwork to keep our free rezzes. The DMs original intention had been to have the crystal destroyed or stolen by the time we got to level 7 or so, but after all that hard work he didn't have the heart to cheat us. To this day I can't figure out why such a cheesy idea just worked so well and made that such a great game. [/QUOTE]
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