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Piratecat's dungeon design: fun with tesseracts!
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<blockquote data-quote="Mordane76" data-source="post: 1397109" data-attributes="member: 7172"><p>Cube never specifically stated that it was a tesseract, but it might as well have been. In Cube, each room was more or less a death trap; the rooms where all part of a gigantic cube that cycled where each individual room was in relation to the true exit from the total cube. The cube had an astronomical number of rooms (by the participants' calculations), and one needed a degree in advanced algorithms (or had to a be numbers savant) to figure out the cycling time and pattern of the Cube to escape it.</p><p></p><p>Hypercube... no idea, though.</p><p></p><p></p><p>Cube could make an interesting one-shot dungeon, particularly for a d20 Modern game, as long as the people playing it hadn't seen or heard about the movie. Such a module would mostly be a meat-grinder, though... but it might be fun to DM if all the players knew up front that they were going to die in the most special-effectsy sort of ways possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mordane76, post: 1397109, member: 7172"] Cube never specifically stated that it was a tesseract, but it might as well have been. In Cube, each room was more or less a death trap; the rooms where all part of a gigantic cube that cycled where each individual room was in relation to the true exit from the total cube. The cube had an astronomical number of rooms (by the participants' calculations), and one needed a degree in advanced algorithms (or had to a be numbers savant) to figure out the cycling time and pattern of the Cube to escape it. Hypercube... no idea, though. Cube could make an interesting one-shot dungeon, particularly for a d20 Modern game, as long as the people playing it hadn't seen or heard about the movie. Such a module would mostly be a meat-grinder, though... but it might be fun to DM if all the players knew up front that they were going to die in the most special-effectsy sort of ways possible. :D [/QUOTE]
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