Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Piratecat's dungeon design: fun with tesseracts!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 1398597" data-attributes="member: 2"><p>Interestingly enough, when I used this the group interacted much more with the creatures around than with the space itself. They had been caught horribly off guard because they had teleported in expecting to find an injured enemy; instead, they found an illusion just as the trap triggered. Their primary goal was to get the heck out of there.</p><p></p><p>If I remember correctly they explored about five rooms and got valuable information from the inhabitants. I hadn't put a key into the space, since it was supposed to be a prison and trap. Eventually they (correctly) decided that when the owner came to check on things there must be some way for him to get out, and they learned that one room (A) tended to be the entrance place. They centered their search there, and by careful use of <em>detect magic</em> they discovered an invisible keyhole floating in the exact center of the room. Opening that refolded the hypercube and released them.</p><p></p><p>If they couldn't figure out a solution, I was prepared to fast forward time several months until another prisoner arrived; the players would have to tell me what they had done to change the local balance of power. Luckily, the need never occurred.</p><p></p><p>Sialia's and Abraxas' advice is superb. Nothing sucks more than being stuck in a boring space with no one to interact with, and facing a DM that's so pleased with the trap that it's not still fun. If you use this, make the creatures and space itself (for instance, through permanent illusions or veils in some rooms) exciting, and use the trap as a cool background.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1398597, member: 2"] Interestingly enough, when I used this the group interacted much more with the creatures around than with the space itself. They had been caught horribly off guard because they had teleported in expecting to find an injured enemy; instead, they found an illusion just as the trap triggered. Their primary goal was to get the heck out of there. If I remember correctly they explored about five rooms and got valuable information from the inhabitants. I hadn't put a key into the space, since it was supposed to be a prison and trap. Eventually they (correctly) decided that when the owner came to check on things there must be some way for him to get out, and they learned that one room (A) tended to be the entrance place. They centered their search there, and by careful use of [i]detect magic[/i] they discovered an invisible keyhole floating in the exact center of the room. Opening that refolded the hypercube and released them. If they couldn't figure out a solution, I was prepared to fast forward time several months until another prisoner arrived; the players would have to tell me what they had done to change the local balance of power. Luckily, the need never occurred. Sialia's and Abraxas' advice is superb. Nothing sucks more than being stuck in a boring space with no one to interact with, and facing a DM that's so pleased with the trap that it's not still fun. If you use this, make the creatures and space itself (for instance, through permanent illusions or veils in some rooms) exciting, and use the trap as a cool background. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Piratecat's dungeon design: fun with tesseracts!
Top