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Piratecat's dungeon design: fun with tesseracts!
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<blockquote data-quote="drnuncheon" data-source="post: 1399253" data-attributes="member: 96"><p>The changing of subjective gravity by making every trapdoor be in the floor when it's exited isn't a twist I've run into before. At the time when I was using it, I left their subjective gravity the same (two people from different sides could climb through the door at the same time, and their gravity would still be different.)</p><p></p><p>In a way, that was even more evil, because a person's subjective gravity never changes - down was always down to them. But their relative gravity can and did change - walk through the right sequence of doors and you're suddenly at right angles to the rest of your party. In the Pcat way, it's a lot easier to get back together (everyone use the same door)...</p><p></p><p>Since I don't have the Cat's Excel skills (or Excel for that matter) we're going to have to do this without pictures, but you can get some six-siders to help visualize. Arrange six of them in a cross shape, one on top of the cross, and one other off to the side to be the 'bottom' room. If each die is a room, it's easy to see how they interconnect.</p><p></p><p>Now realize that since this is a tesseract, you can move those dice on the 'cross'. Just keep one of the edges in place, and 'flop' the die over. All those connections work, too. You can flop all the way up and down the center 'post', and you can flop side to side on the cross as well.</p><p></p><p>So, imagine the PCs are at the top of the cross. They go down a level - now they're in the center of the crossbars. The rogue, scouting ahead, heads into one of the crossbars (still with the same gravity as the party), and then goes up. Since there's no die there, you 'flop' the room she was in up, to see where she winds up - and she undergoes a change of gravity relative to her teammates. Now she's back in the starting room - but she's on the "wall". It seemed to her like she climbed through a trapdoor in the ceiling. If she goes through the correct door, she'll be in the same room as her companions...just on a different wall.</p><p>A full tesseract has 48 rooms and 288 doors, enough to drive most party catrographers mad.</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1399253, member: 96"] The changing of subjective gravity by making every trapdoor be in the floor when it's exited isn't a twist I've run into before. At the time when I was using it, I left their subjective gravity the same (two people from different sides could climb through the door at the same time, and their gravity would still be different.) In a way, that was even more evil, because a person's subjective gravity never changes - down was always down to them. But their relative gravity can and did change - walk through the right sequence of doors and you're suddenly at right angles to the rest of your party. In the Pcat way, it's a lot easier to get back together (everyone use the same door)... Since I don't have the Cat's Excel skills (or Excel for that matter) we're going to have to do this without pictures, but you can get some six-siders to help visualize. Arrange six of them in a cross shape, one on top of the cross, and one other off to the side to be the 'bottom' room. If each die is a room, it's easy to see how they interconnect. Now realize that since this is a tesseract, you can move those dice on the 'cross'. Just keep one of the edges in place, and 'flop' the die over. All those connections work, too. You can flop all the way up and down the center 'post', and you can flop side to side on the cross as well. So, imagine the PCs are at the top of the cross. They go down a level - now they're in the center of the crossbars. The rogue, scouting ahead, heads into one of the crossbars (still with the same gravity as the party), and then goes up. Since there's no die there, you 'flop' the room she was in up, to see where she winds up - and she undergoes a change of gravity relative to her teammates. Now she's back in the starting room - but she's on the "wall". It seemed to her like she climbed through a trapdoor in the ceiling. If she goes through the correct door, she'll be in the same room as her companions...just on a different wall. A full tesseract has 48 rooms and 288 doors, enough to drive most party catrographers mad. [/QUOTE]
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