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<blockquote data-quote="JPL" data-source="post: 996457" data-attributes="member: 1964"><p>The Spelljammer minigame is a hoot.</p><p></p><p>Airships looks interesting...but it's awfully expensive for its size.</p><p></p><p>And Avalanche...I've heard good things, but those covers make me ashamed of my hobby...</p><p></p><p>I'm keeping an eye out for Green Ronin's Skull and Bones, although it looks a little dark in tone. Still, voodoo and pirates is a pretty good combo.</p><p></p><p>It seems to me that one invaluable asset would be some really nice ship schematics...some nice cross-sections and floorplans and such. Get the players to really visualize that big creaky ship and smell the salt air and taste the rum. [Not that I'll serve rum...]</p><p></p><p>Oh, and capoeira. I'm of the belief that every RPG can be improved by adding albino apes and kung fu, but here I'll make an exception and say that capoeira fights against zombies on a pirate ship would suit my needs.</p></blockquote><p></p>
[QUOTE="JPL, post: 996457, member: 1964"] The Spelljammer minigame is a hoot. Airships looks interesting...but it's awfully expensive for its size. And Avalanche...I've heard good things, but those covers make me ashamed of my hobby... I'm keeping an eye out for Green Ronin's Skull and Bones, although it looks a little dark in tone. Still, voodoo and pirates is a pretty good combo. It seems to me that one invaluable asset would be some really nice ship schematics...some nice cross-sections and floorplans and such. Get the players to really visualize that big creaky ship and smell the salt air and taste the rum. [Not that I'll serve rum...] Oh, and capoeira. I'm of the belief that every RPG can be improved by adding albino apes and kung fu, but here I'll make an exception and say that capoeira fights against zombies on a pirate ship would suit my needs. [/QUOTE]
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