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<blockquote data-quote="Bob Aberton" data-source="post: 999587" data-attributes="member: 1518"><p>I myself would like to point out that regular DnD rules are not incompatible with swashbuckling campaigns (case in point, my own swashbuckling campaign, although it's focus is on a merchant ship and her crew, not a pirate ship).</p><p></p><p>The chance of falling in the water and drowning (along with the inevitable problem of rust in a damp, salty environment, and the use of the Parry Rule), tends, I find, to discourage the use of heavy armor by the characters (and also their opponents, thus making everything balanced).</p><p></p><p>As to the havoc a Fireball or Lightning Bolt can wreak on a ship, let me point out that there are defensive magics that can be used to counter these spells. Plus, if you have Broadsides!, there are certain spells which are tailored expressly to counter the effects of Lightning Bolt, Fireball, and etc., namely the spell Soak, which protects a given area of the ship (rigging, deck, hull, sails, what have you) from fire, both magical and ordinary.</p><p></p><p>Also, Lightning Bolt should not be able to do too much damage to the hull of a <em>wooden</em> ship, and even if it did make a small hole, the ship's pumps ought to be able to keep up with the leak. You'd be surprised at how many holes a sailing ship back in the day could have below the waterline and still float.</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 999587, member: 1518"] I myself would like to point out that regular DnD rules are not incompatible with swashbuckling campaigns (case in point, my own swashbuckling campaign, although it's focus is on a merchant ship and her crew, not a pirate ship). The chance of falling in the water and drowning (along with the inevitable problem of rust in a damp, salty environment, and the use of the Parry Rule), tends, I find, to discourage the use of heavy armor by the characters (and also their opponents, thus making everything balanced). As to the havoc a Fireball or Lightning Bolt can wreak on a ship, let me point out that there are defensive magics that can be used to counter these spells. Plus, if you have Broadsides!, there are certain spells which are tailored expressly to counter the effects of Lightning Bolt, Fireball, and etc., namely the spell Soak, which protects a given area of the ship (rigging, deck, hull, sails, what have you) from fire, both magical and ordinary. Also, Lightning Bolt should not be able to do too much damage to the hull of a [I]wooden[/I] ship, and even if it did make a small hole, the ship's pumps ought to be able to keep up with the leak. You'd be surprised at how many holes a sailing ship back in the day could have below the waterline and still float. [/QUOTE]
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