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Pirates of the Caribbean: A Skull & Bones campaign
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<blockquote data-quote="RichGreen" data-source="post: 3298456" data-attributes="member: 2039"><p><strong>Session #19</strong></p><p></p><p>Bloody Mary, Rodrigo and Merritt move into combat with the web mummy, but it proves a tough opponent. Rodrigo’s cutlass gets stuck to the sticky webs shrouding the creature and although Merritt sets it on fire with his torch, he does so only feebly and the hideous mummy is able to extinguish the flames. Only Bloody Mary seems to be landing effective blows with her cutlass, and there is much (well, a little) consternation as Pierre falls down dead following the creature’s vicious slam attack. When Merritt is able to set the mummy alight for a second time, the flames catch properly and the walking corpse collapses, spilling another swarm of bright red spiders from its remains. The swarm is defeated with belaying pins but not before it claims Jacques as its victim.</p><p></p><p>Although there is some discussion about returning to the surface to rest and recuperate, the pirates decide to press on and continue exploring the complex. After establishing which passages connect up, they return to the central rooms and search them again. Merritt and Rodrigo disable the trap on the chest and then open it using a key found under the mattress in the bedroom. Inside are several fine dresses of lace and silk, seven phials of different liquids and a carved, gnarly stick with the word “tlalam” (meaning “strength of the gods”) inscribed on it in Mayan glyphs. Next, they tie a rope around the madonna statue and Merritt heads over to the door marked with Black Bellamy’s symbol, climbing around the side of the shaft, followed by Rodrigo. Once he’s got the door open, the plucky young lad proceeds cautiously into the room beyond, checking carefully for traps. This doesn’t stop him poisoning himself on a dart as he tries to block a series of suspicious holes in the wall! </p><p></p><p>On the far wall, there is a door with a series of ten stone buttons marked with numbers and a cryptic inscription. Rodrigo and Merritt realise that they need to push buttons adding up to 100 to open the door and after a while figure out which ones to press. The door opens: inside are six skeletons, two of which are turning a native “spell pole” which casts a scare spell at the party. This sends first Rodrigo and then Bloody Mary running off in terror, but Rodrigo is able to remove his own fear and return to destroy the undead with his voodoo powers. Opening the door in this room, the pirates find a chamber containing three fine Spanish rapiers and a case holding Black Bellamy’s pistols. There is no sign of the Feathered Staff of Quetzalcouatl as yet.</p></blockquote><p></p>
[QUOTE="RichGreen, post: 3298456, member: 2039"] [b]Session #19[/b] Bloody Mary, Rodrigo and Merritt move into combat with the web mummy, but it proves a tough opponent. Rodrigo’s cutlass gets stuck to the sticky webs shrouding the creature and although Merritt sets it on fire with his torch, he does so only feebly and the hideous mummy is able to extinguish the flames. Only Bloody Mary seems to be landing effective blows with her cutlass, and there is much (well, a little) consternation as Pierre falls down dead following the creature’s vicious slam attack. When Merritt is able to set the mummy alight for a second time, the flames catch properly and the walking corpse collapses, spilling another swarm of bright red spiders from its remains. The swarm is defeated with belaying pins but not before it claims Jacques as its victim. Although there is some discussion about returning to the surface to rest and recuperate, the pirates decide to press on and continue exploring the complex. After establishing which passages connect up, they return to the central rooms and search them again. Merritt and Rodrigo disable the trap on the chest and then open it using a key found under the mattress in the bedroom. Inside are several fine dresses of lace and silk, seven phials of different liquids and a carved, gnarly stick with the word “tlalam” (meaning “strength of the gods”) inscribed on it in Mayan glyphs. Next, they tie a rope around the madonna statue and Merritt heads over to the door marked with Black Bellamy’s symbol, climbing around the side of the shaft, followed by Rodrigo. Once he’s got the door open, the plucky young lad proceeds cautiously into the room beyond, checking carefully for traps. This doesn’t stop him poisoning himself on a dart as he tries to block a series of suspicious holes in the wall! On the far wall, there is a door with a series of ten stone buttons marked with numbers and a cryptic inscription. Rodrigo and Merritt realise that they need to push buttons adding up to 100 to open the door and after a while figure out which ones to press. The door opens: inside are six skeletons, two of which are turning a native “spell pole” which casts a scare spell at the party. This sends first Rodrigo and then Bloody Mary running off in terror, but Rodrigo is able to remove his own fear and return to destroy the undead with his voodoo powers. Opening the door in this room, the pirates find a chamber containing three fine Spanish rapiers and a case holding Black Bellamy’s pistols. There is no sign of the Feathered Staff of Quetzalcouatl as yet. [/QUOTE]
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