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Pirates of the Emerald Coast (3.5) continues
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<blockquote data-quote="Imaculata" data-source="post: 6774947" data-attributes="member: 6801286"><p><strong>Welcome to pirates of the Emerald Coast!</strong></p><p></p><p>This is my very own 3.5 campaign that has been running for over a year now, in the home brew setting of Kirbawa. Pirates of the Emerald Coast is all about swashbuckling, naval combat, and water.. lots of water. Water is the main theme that ties everything together, and features prominently in every quest and dungeon. It also means the players fight a lot of aquatic monsters, which often see little use in other D&D campaigns.</p><p></p><p>The campaign features firearms. But since these are not standard D&D weapons, we've made our very own ever expanding list of pirate weapons. Flintlocks, cannons, you name it. The players can raid other ships, and spend their riches on countless ship upgrades, or on building their very own pirate base. </p><p></p><p>This campaign was previously featured on the WotC forums. If you want to catch up with that, you can read all about that <a href="http://www.enworld.org/forum/showthread.php?468705-Pirates-of-the-Emerald-Coast-%283-5%29" target="_blank">here</a>.</p><p></p><p><strong>Time line</strong></p><p></p><p>[ATTACH]72287[/ATTACH]</p><p></p><p><strong>Regional map</strong></p><p></p><p>[ATTACH]72289[/ATTACH]</p><p></p><p><strong>Brief summary of the current story</strong></p><p></p><p>The players currently reside in the harbor city of <strong>Vertesaux</strong>, which belongs to the country of <strong>St Valenz</strong> (but it is not the capital). The previous ruler, the Marquis, has recently been assassinated, and this was a heavy loss because the Marquis was a dear friend and valuable ally to the players. His beautiful daughter has joined their crew, and now they are trying to muster a fleet of pirates to counter a threat from the east. The powerful <strong>empire of Cyr</strong> has sent forth a fleet to rid their trade routes of pirates for good. If they want to protect the region, they must bring all pirate captains together in one big alliance.</p><p>The players are also gathering workers to help build their base on the dreaded <strong>Isle of Bones</strong>; an island infested with cannibals. To gather a lot of cheap labor, they are hosting their very own barbecue in the slums outside Vertesaux.</p><p></p><p>Meanwhile the threat of a powerful god-like being called <strong>Hydra </strong>(a water being that has taken over the <strong>Eternal Depths</strong>, where the souls of dead sailors go) also looms over the region. The players often come in conflict with the servants of Hydra, or with the two lesser deities that have allied with Hydra: <strong>Airen </strong>(goddess of chaos) and <strong>Teehlyian'tara</strong> (lady of the flesh, and a vermin goddess).</p><p></p><p>The Emerald Coast has a long history that still haunts it. Several years ago the dreaded pirate captain <strong>Black William</strong> was defeated, in a betrayal by several pirate factions. But now he is back as a ghost pirate, thanks to the efforts of the <strong>Circle of Azarah</strong>; a group of evil wizards that is also aligned with Hydra. So in short, the players have many enemies. Black William also hid a great treasure while he was still alive, and the players are in possession of the <strong>map </strong>to that treasure. But since the treasure is hidden in the Eternal Depths, acquiring the treasure will be tricky.</p><p></p><p><u><strong>The party:</strong></u></p><p></p><p><strong>Captain William Roberts</strong> - Human bard / Great captain (See the book "Storm Wrack")</p><p><strong>Bioran</strong> - Elf Abjurant Champion</p><p><strong>Ché</strong> - Half elf cleric (of The Lady of the Waves, a local deity)</p><p><strong>Shifter</strong> - Human Druid</p><p></p><p><u><strong>Their ships:</strong></u></p><p></p><p>"The Lady's Vengeance" (Their new main ship)</p><p>"The Jennifer's Grace" (now retired and used as a transport ship)</p><p></p><p><u><strong>Npc crew:</strong></u></p><p></p><p><strong>Diksnor</strong> - Pirate / Right hand of the captain, and completely bald.</p><p><strong>Mutabe</strong> - Kooghan pirate / Carries a horrible and mysterious scar on one of his hands.</p><p><strong>Zuberi</strong> - Kooghan pirate / Covered in self inflicted decorative scars and beads.</p><p><strong>Jantje</strong> - Ship's cook in training / also secretly a 12 year old girl.</p><p><strong>Ruldolpho</strong> - Ship's mate / 16 year old boy who protects Jantje's secret. They grew up in the same orphanage.</p><p><strong>Tabbe "Rummy" Duinkerk</strong> - Pirate / Notorious drunk and comic relief of the campaign.</p><p><strong>Huang Peng</strong> - Pirate / Betel addict and very superstitious.</p><p><strong>Fernand Carron</strong> - Pirate / "The best swordsman that ever lived", or so he claims.</p><p><strong>"One-Eyed" Will Halfwrite</strong> - Navigator / Ex-crew member of the notorious Black William.</p><p><strong>Amaziah Awiti</strong> - Kooghan cleric / A 16 year old girl who was to be the new vessel of the evil deity Teehlyian'tara. The party saved her from the ruins of an ancient coastal city.</p><p><strong>Ulvar Leadbottom</strong> - Oarsman inventor / Builds diving bells and took a vow of none violence.</p><p><strong>Skua Sitaara Ashandra</strong> - Speaker of the Dead witch / Is neutral evil, and has a poisonous frog familiar.</p><p><strong>Sophie Marceau</strong> - Noble / Not to be confused with the actress. She is the daughter of the late Marquis of Vertesaux... or is she?</p><p><strong>Mad Captain Rudolph Wiseman</strong> - Pirate Captain / Completely mad at times, but he has his lucid moments.</p><p><strong>Nishia Moonhair</strong> - Kooghan scribe / A young girl and Wiseman's personal scribe</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6774947, member: 6801286"] [B]Welcome to pirates of the Emerald Coast![/B] This is my very own 3.5 campaign that has been running for over a year now, in the home brew setting of Kirbawa. Pirates of the Emerald Coast is all about swashbuckling, naval combat, and water.. lots of water. Water is the main theme that ties everything together, and features prominently in every quest and dungeon. It also means the players fight a lot of aquatic monsters, which often see little use in other D&D campaigns. The campaign features firearms. But since these are not standard D&D weapons, we've made our very own ever expanding list of pirate weapons. Flintlocks, cannons, you name it. The players can raid other ships, and spend their riches on countless ship upgrades, or on building their very own pirate base. This campaign was previously featured on the WotC forums. If you want to catch up with that, you can read all about that [URL="http://www.enworld.org/forum/showthread.php?468705-Pirates-of-the-Emerald-Coast-%283-5%29"]here[/URL]. [B]Time line[/B] [ATTACH=CONFIG]72287._xfImport[/ATTACH] [B]Regional map[/B] [ATTACH=CONFIG]72289._xfImport[/ATTACH] [B]Brief summary of the current story[/B] The players currently reside in the harbor city of [B]Vertesaux[/B], which belongs to the country of [B]St Valenz[/B] (but it is not the capital). The previous ruler, the Marquis, has recently been assassinated, and this was a heavy loss because the Marquis was a dear friend and valuable ally to the players. His beautiful daughter has joined their crew, and now they are trying to muster a fleet of pirates to counter a threat from the east. The powerful [B]empire of Cyr[/B] has sent forth a fleet to rid their trade routes of pirates for good. If they want to protect the region, they must bring all pirate captains together in one big alliance. The players are also gathering workers to help build their base on the dreaded [B]Isle of Bones[/B]; an island infested with cannibals. To gather a lot of cheap labor, they are hosting their very own barbecue in the slums outside Vertesaux. Meanwhile the threat of a powerful god-like being called [B]Hydra [/B](a water being that has taken over the [B]Eternal Depths[/B], where the souls of dead sailors go) also looms over the region. The players often come in conflict with the servants of Hydra, or with the two lesser deities that have allied with Hydra: [B]Airen [/B](goddess of chaos) and [B]Teehlyian'tara[/B] (lady of the flesh, and a vermin goddess). The Emerald Coast has a long history that still haunts it. Several years ago the dreaded pirate captain [B]Black William[/B] was defeated, in a betrayal by several pirate factions. But now he is back as a ghost pirate, thanks to the efforts of the [B]Circle of Azarah[/B]; a group of evil wizards that is also aligned with Hydra. So in short, the players have many enemies. Black William also hid a great treasure while he was still alive, and the players are in possession of the [B]map [/B]to that treasure. But since the treasure is hidden in the Eternal Depths, acquiring the treasure will be tricky. [U][B]The party:[/B][/U] [B]Captain William Roberts[/B] - Human bard / Great captain (See the book "Storm Wrack") [B]Bioran[/B] - Elf Abjurant Champion [B]Ché[/B] - Half elf cleric (of The Lady of the Waves, a local deity) [B]Shifter[/B] - Human Druid [U][B]Their ships:[/B][/U] "The Lady's Vengeance" (Their new main ship) "The Jennifer's Grace" (now retired and used as a transport ship) [U][B]Npc crew:[/B][/U] [B]Diksnor[/B] - Pirate / Right hand of the captain, and completely bald. [B]Mutabe[/B] - Kooghan pirate / Carries a horrible and mysterious scar on one of his hands. [B]Zuberi[/B] - Kooghan pirate / Covered in self inflicted decorative scars and beads. [B]Jantje[/B] - Ship's cook in training / also secretly a 12 year old girl. [B]Ruldolpho[/B] - Ship's mate / 16 year old boy who protects Jantje's secret. They grew up in the same orphanage. [B]Tabbe "Rummy" Duinkerk[/B] - Pirate / Notorious drunk and comic relief of the campaign. [B]Huang Peng[/B] - Pirate / Betel addict and very superstitious. [B]Fernand Carron[/B] - Pirate / "The best swordsman that ever lived", or so he claims. [B]"One-Eyed" Will Halfwrite[/B] - Navigator / Ex-crew member of the notorious Black William. [B]Amaziah Awiti[/B] - Kooghan cleric / A 16 year old girl who was to be the new vessel of the evil deity Teehlyian'tara. The party saved her from the ruins of an ancient coastal city. [B]Ulvar Leadbottom[/B] - Oarsman inventor / Builds diving bells and took a vow of none violence. [B]Skua Sitaara Ashandra[/B] - Speaker of the Dead witch / Is neutral evil, and has a poisonous frog familiar. [B]Sophie Marceau[/B] - Noble / Not to be confused with the actress. She is the daughter of the late Marquis of Vertesaux... or is she? [B]Mad Captain Rudolph Wiseman[/B] - Pirate Captain / Completely mad at times, but he has his lucid moments. [B]Nishia Moonhair[/B] - Kooghan scribe / A young girl and Wiseman's personal scribe [/QUOTE]
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