Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Pirates of the Emerald Coast (3.5) continues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 6818343" data-attributes="member: 6801286"><p><strong>Fun with random tables, or how to have a great evening without preparing ANYTHING</strong></p><p></p><p>I was a bit swamped with work this week, coding a game of my own design, and did not dedicate any time to actually preparing this week's session. Preparation normally takes a ton of work, and I just didn't feel like doing that this time. So I figured I'd wing it, and just improvise. I assumed that I would fill the evening with all the stuff the players wanted to do in downtime, and with my random tables... and that is exactly what I did. </p><p></p><p><strong>Meeting with Mwinji the Splendid</strong></p><p></p><p>The players arrived on Abyscus, where they met the elder of the Kooghans, Mwinji the Splendid. We played out their meeting, where they discussed all the end of the world stuff, as well as the plans with uniting the pirate factions, buying a new ship, defeating Hydra, and a Kturgian pirate by the name of <strong>Karagoz</strong>. Buying a great ship turned out to be a bit of a problem, since it takes months to build one. So instead they discussed the idea that the players would take their small fleet of ships, and defeat Karagoz instead, and take his Great Ship. They would need to find him first of course, but he has been terrorizing the local waters and attacking the other pirates.</p><p></p><p>Mwinji also told them more about the Circle of Azarah. This group of banished sorcerers and witches now support Hydra, and one of them is a Kooghan. <strong>Aram Seen the Unseen</strong> was a Kooghan who was banished from Abyscus for being cursed with an evil fate. He is one of the few of the Circle of Azarah who didn't really commit any atrocities to be deserved to be banished. But the Kooghans are highly religious, and his white hair was deemed a bad omen to the dark skinned Kooghans. Aram Seen the Unseen is a master of illusions and teleportation, which may explain why they haven't been able to discover the base of operations of the Circle of Azarah yet. The players also learned that another witch called <strong>Lady Yori</strong>, whom they killed early in the campaign, is actually a master of deception. So it is a fair bet that this oriental witch is still alive and kicking.</p><p></p><p><strong>Penny Dreadful</strong></p><p></p><p>While buying various provisions and new weapons, captain William decides that he should seek out another Kooghan pirate captain: <strong>Penny Dreadful</strong>. This female pirate captain may know more about the Kturgian pirate Karagoz, since she was one of the few to outrun his ship. However, this woman was known to be rather rough, and into 'wrestling' to meet with new comers. What the players were not ready for however, was that she would start a massive <strong>bar fight</strong> with their captain almost immediately, to test his strength. The both of them ended up completely trashing the place, much to the entertainment of the players (wielding bar stools as weapons is awesome). By the end of the fight, Penny Dreadful was out cold, the bar had been evacuated, and now looked like a war zone. </p><p></p><p><em>"Is this what you call diplomacy?"</em> -Amaziah asked.</p><p></p><p><strong>Back to Witchclaw</strong></p><p><strong></strong></p><p><strong>[ATTACH]74093[/ATTACH]</strong></p><p></p><p>While all this fighting takes place, Shifter and Bioran take one of the ships to make a short trip to the island of <strong>Witchclaw</strong>, where the <strong>Speakers of the Dead</strong> live. <strong>Sitaara </strong>joins them, and she also brings <strong>Chantal Delcourt</strong> with them, who is the young assistant who joined the <strong>wizard Aldric</strong>, who also traveled with them to Abyscus. Sitaara knows that Chantal has secretly been practicing higher level magic, while Aldric still thinks his innocent assistant can only cast cantrips. Sitaara obviously has her own dark agenda, and sees an opportunity to influence Chantal. Sitaara's excuse however, is that Chantal was already interested, and she simply obliged in her curiosity. </p><p></p><p>Shortly after leaving Abyscus, Bioran and Shifter are witness to another crashing <strong>meteor </strong>barely missing their ship on the way there (a random encounter) and decide to mark the location, so they can dive for it later.</p><p></p><p>They enter the harbor of Witchclaw, and once again witness the undead trapped in <strong>cages </strong>in the harbor, as a warning to enemies of the Speakers of the Dead. This is a set up for what would follow later....</p><p></p><p><strong>Shopping</strong></p><p></p><p>Bioran and Shifter shop around a bit at the local magic store on Witchclaw. They know the store sells both useful items, and dangerous cursed items. They happen to sell an item called a <strong>Memory Orb</strong>, which is an orb in which you can permanently store a memory. This allows you to show the memory to others, but if the orb ever breaks, the memory is lost forever. The lady at the store says they sell 3. They used to have 4, but they've only had one customer for them: A lady who came in, bought an orb, immediately used it, and smashed the orb. The players discuss the danger of such an item. It is great for getting rid of unpleasant memories perhaps (as this lady probably did), or for hiding dangerous secrets... but it is a huge risk. They try to ask the lady of the store about the identity of the customer, but they fail their check and are unable to obtain that information from her. It is against store policy to violate the privacy of their clients.</p><p></p><p><strong>The Crystal</strong></p><p></p><p>After some shopping and crafting, they set out to have a <strong>Lesser True Death Crystal</strong> made for them, which would allow them to upgrade a weapon with extra damage to undead, and also make the weapon Ghosttouch. I decided to attach a short expedition to this item (might as well make it an interesting encounter). They are told that they must travel to the <strong>Tower of Necrosis</strong>, on the unexplored west side of the island. The area outside the main city of Ravenheart is called the <strong>Garden of the Dead</strong>, and is a wild unexplored forest full of ghosts and undead. The tower is located offshore, but can be accessed by foot as the tides lower.</p><p></p><p><strong>Journey to the tower of Necrosis</strong></p><p></p><p>They must first trek a bit across the <strong>Garden of the Dead</strong>, where they discover an abandoned <strong>old magical altar</strong> to the God of Death. I made a secret roll to see if it was guarded by ghosts, but it wasn't. They memorized the location of the altar, and continued towards the western coast of the island. The tide was low, only knee high. Surrounding them was a vast graveyard of shipwrecks, all haunted. They silently made their way across to the tower.</p><p></p><p>The tower is a frightful sight. It is decorated with a crown of large statues near the top, facing in all directions with outstretched arms that hold cages. In the cages are people that have been cursed with unlife; they have deliberately been turned into undead to punish them for all eternity. This is a sight similar to what they saw in the harbor of Ravenheart, but it would seem that the undead are created at this tower. Inside the tower they meet with <strong>Skua Fleshweaver</strong>, whose ominous name already made my players quiver. They also notice countless copper plates on the walls of the tower with the shapes of people in them. They seem like coffins in which undead are imprisoned.</p><p></p><p>Bioran is curious regarding anything involving magic, and thus eager to see the process of creating the magic item.... he would soon regret his curiosity. Shifter also has some questions regarding alchemy.... But the Skua can see that he is good at heart, and says: <em>"We'll see if you still feel the same after we make the crystal."</em></p><p></p><p>They are taken to the third floor of the tower via a magical winding stairs (which instantly takes them to the top). The Skua asks Bioran if he has any moral preference, or preference of color, to which he answers no. To their horror they then witness how a screaming prisoner is brought in, whose heart is then removed by a gigantic machine, and transformed into the gem before their eyes. They already knew the Speakers of the Dead were evil, but this just confirmed it. The Skua informs Bioran that the person they used only committed a light crime, such as looking at a Skua the wrong way. Their crimes and gender affect the color of the crystal.</p><p></p><p>Bioran and the Skua discuss the Circle of Azarah briefly, and <strong>Sharokina Pitchwater</strong>, a Speaker of the Dead who was banished from Witchclaw and robbed of her Skua title. She explains that necromancy is not considered a crime on Witchclaw, unless a Speaker of the Dead uses it against one of her own race, which is what Sharokina did.</p><p></p><p>Now that they know how these crystals are made, they have to seriously consider the moral consequences, and whether they want to buy more crystals. They agree not to tell the rest of the crew or their captain of what just transpired.</p><p></p><p><strong>Skua Fleshweaver:</strong> <em>"Did you still have alchemy questions?"</em></p><p></p><p><strong>Shifter:</strong> <em>"I think I'll pass..."</em></p><p></p><p><strong>Shifter:</strong> <em>"Maybe we should buy one of those Memory Orbs now..."</em></p><p></p><p><strong>Bioran:</strong> <em>"-And smash it. I do not want to remember this."</em></p></blockquote><p></p>
[QUOTE="Imaculata, post: 6818343, member: 6801286"] [B]Fun with random tables, or how to have a great evening without preparing ANYTHING[/B] I was a bit swamped with work this week, coding a game of my own design, and did not dedicate any time to actually preparing this week's session. Preparation normally takes a ton of work, and I just didn't feel like doing that this time. So I figured I'd wing it, and just improvise. I assumed that I would fill the evening with all the stuff the players wanted to do in downtime, and with my random tables... and that is exactly what I did. [B]Meeting with Mwinji the Splendid[/B] The players arrived on Abyscus, where they met the elder of the Kooghans, Mwinji the Splendid. We played out their meeting, where they discussed all the end of the world stuff, as well as the plans with uniting the pirate factions, buying a new ship, defeating Hydra, and a Kturgian pirate by the name of [B]Karagoz[/B]. Buying a great ship turned out to be a bit of a problem, since it takes months to build one. So instead they discussed the idea that the players would take their small fleet of ships, and defeat Karagoz instead, and take his Great Ship. They would need to find him first of course, but he has been terrorizing the local waters and attacking the other pirates. Mwinji also told them more about the Circle of Azarah. This group of banished sorcerers and witches now support Hydra, and one of them is a Kooghan. [B]Aram Seen the Unseen[/B] was a Kooghan who was banished from Abyscus for being cursed with an evil fate. He is one of the few of the Circle of Azarah who didn't really commit any atrocities to be deserved to be banished. But the Kooghans are highly religious, and his white hair was deemed a bad omen to the dark skinned Kooghans. Aram Seen the Unseen is a master of illusions and teleportation, which may explain why they haven't been able to discover the base of operations of the Circle of Azarah yet. The players also learned that another witch called [B]Lady Yori[/B], whom they killed early in the campaign, is actually a master of deception. So it is a fair bet that this oriental witch is still alive and kicking. [B]Penny Dreadful[/B] While buying various provisions and new weapons, captain William decides that he should seek out another Kooghan pirate captain: [B]Penny Dreadful[/B]. This female pirate captain may know more about the Kturgian pirate Karagoz, since she was one of the few to outrun his ship. However, this woman was known to be rather rough, and into 'wrestling' to meet with new comers. What the players were not ready for however, was that she would start a massive [B]bar fight[/B] with their captain almost immediately, to test his strength. The both of them ended up completely trashing the place, much to the entertainment of the players (wielding bar stools as weapons is awesome). By the end of the fight, Penny Dreadful was out cold, the bar had been evacuated, and now looked like a war zone. [I]"Is this what you call diplomacy?"[/I] -Amaziah asked. [B]Back to Witchclaw [ATTACH=CONFIG]74093._xfImport[/ATTACH][/B] While all this fighting takes place, Shifter and Bioran take one of the ships to make a short trip to the island of [B]Witchclaw[/B], where the [B]Speakers of the Dead[/B] live. [B]Sitaara [/B]joins them, and she also brings [B]Chantal Delcourt[/B] with them, who is the young assistant who joined the [B]wizard Aldric[/B], who also traveled with them to Abyscus. Sitaara knows that Chantal has secretly been practicing higher level magic, while Aldric still thinks his innocent assistant can only cast cantrips. Sitaara obviously has her own dark agenda, and sees an opportunity to influence Chantal. Sitaara's excuse however, is that Chantal was already interested, and she simply obliged in her curiosity. Shortly after leaving Abyscus, Bioran and Shifter are witness to another crashing [B]meteor [/B]barely missing their ship on the way there (a random encounter) and decide to mark the location, so they can dive for it later. They enter the harbor of Witchclaw, and once again witness the undead trapped in [B]cages [/B]in the harbor, as a warning to enemies of the Speakers of the Dead. This is a set up for what would follow later.... [B]Shopping[/B] Bioran and Shifter shop around a bit at the local magic store on Witchclaw. They know the store sells both useful items, and dangerous cursed items. They happen to sell an item called a [B]Memory Orb[/B], which is an orb in which you can permanently store a memory. This allows you to show the memory to others, but if the orb ever breaks, the memory is lost forever. The lady at the store says they sell 3. They used to have 4, but they've only had one customer for them: A lady who came in, bought an orb, immediately used it, and smashed the orb. The players discuss the danger of such an item. It is great for getting rid of unpleasant memories perhaps (as this lady probably did), or for hiding dangerous secrets... but it is a huge risk. They try to ask the lady of the store about the identity of the customer, but they fail their check and are unable to obtain that information from her. It is against store policy to violate the privacy of their clients. [B]The Crystal[/B] After some shopping and crafting, they set out to have a [B]Lesser True Death Crystal[/B] made for them, which would allow them to upgrade a weapon with extra damage to undead, and also make the weapon Ghosttouch. I decided to attach a short expedition to this item (might as well make it an interesting encounter). They are told that they must travel to the [B]Tower of Necrosis[/B], on the unexplored west side of the island. The area outside the main city of Ravenheart is called the [B]Garden of the Dead[/B], and is a wild unexplored forest full of ghosts and undead. The tower is located offshore, but can be accessed by foot as the tides lower. [B]Journey to the tower of Necrosis[/B] They must first trek a bit across the [B]Garden of the Dead[/B], where they discover an abandoned [B]old magical altar[/B] to the God of Death. I made a secret roll to see if it was guarded by ghosts, but it wasn't. They memorized the location of the altar, and continued towards the western coast of the island. The tide was low, only knee high. Surrounding them was a vast graveyard of shipwrecks, all haunted. They silently made their way across to the tower. The tower is a frightful sight. It is decorated with a crown of large statues near the top, facing in all directions with outstretched arms that hold cages. In the cages are people that have been cursed with unlife; they have deliberately been turned into undead to punish them for all eternity. This is a sight similar to what they saw in the harbor of Ravenheart, but it would seem that the undead are created at this tower. Inside the tower they meet with [B]Skua Fleshweaver[/B], whose ominous name already made my players quiver. They also notice countless copper plates on the walls of the tower with the shapes of people in them. They seem like coffins in which undead are imprisoned. Bioran is curious regarding anything involving magic, and thus eager to see the process of creating the magic item.... he would soon regret his curiosity. Shifter also has some questions regarding alchemy.... But the Skua can see that he is good at heart, and says: [I]"We'll see if you still feel the same after we make the crystal."[/I] They are taken to the third floor of the tower via a magical winding stairs (which instantly takes them to the top). The Skua asks Bioran if he has any moral preference, or preference of color, to which he answers no. To their horror they then witness how a screaming prisoner is brought in, whose heart is then removed by a gigantic machine, and transformed into the gem before their eyes. They already knew the Speakers of the Dead were evil, but this just confirmed it. The Skua informs Bioran that the person they used only committed a light crime, such as looking at a Skua the wrong way. Their crimes and gender affect the color of the crystal. Bioran and the Skua discuss the Circle of Azarah briefly, and [B]Sharokina Pitchwater[/B], a Speaker of the Dead who was banished from Witchclaw and robbed of her Skua title. She explains that necromancy is not considered a crime on Witchclaw, unless a Speaker of the Dead uses it against one of her own race, which is what Sharokina did. Now that they know how these crystals are made, they have to seriously consider the moral consequences, and whether they want to buy more crystals. They agree not to tell the rest of the crew or their captain of what just transpired. [B]Skua Fleshweaver:[/B] [I]"Did you still have alchemy questions?"[/I] [B]Shifter:[/B] [I]"I think I'll pass..."[/I] [B]Shifter:[/B] [I]"Maybe we should buy one of those Memory Orbs now..."[/I] [B]Bioran:[/B] [I]"-And smash it. I do not want to remember this."[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Pirates of the Emerald Coast (3.5) continues
Top