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Pirates of the Emerald Coast (3.5) continues
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<blockquote data-quote="Imaculata" data-source="post: 6827335" data-attributes="member: 6801286"><p><strong>Update of the custom weapons for Pirates of the Emerald Coast</strong></p><p></p><p>My campaign setting uses custom equipment lists and weapon rules, with firearms and cannons that aren't part of the standard 3rd edition rules. The weapons in these lists are all based on the rules described in an issue of Dragon Magazine, and include plenty of equipment from Arms & Equipment, Stronghold Builders Guidebook, Stormwrack and Frostburn. But they also include plenty of custom historical weapons. If you are running a <strong>3.0</strong>, <strong>3.5</strong> or <strong>Pathfinder </strong>campaign, then feel free to make use of these lists. The weapons are grouped into categories for each of the important pirate factions of my campaign setting, with the default weapons and gunpowder rules at the top. </p><p></p><p><strong>In this weapon list you'll find:</strong></p><p></p><p><strong>Default </strong>flintlock pistols, rifles and cannons. </p><p><strong>Gunpowder rules</strong> and a <strong>misfire table</strong>.</p><p><strong>Vertesaux </strong>weapons, improved firearms and cannons, ship upgrades and adventure items</p><p><strong>Alcohol </strong>list, along with a custom table for random alcohol effects</p><p><strong>Settlement </strong>and <strong>stronghold </strong>construction costs.</p><p><strong>Gongya An</strong> weapons. Classic historical Asian weaponry, harpoons and ship upgrades against sea monsters.</p><p><strong>Kooghan </strong>weapons. Improved firearms, cannons, exotic siege weapons, ship upgrades and figure heads.</p><p><strong>Oarsman </strong>weapons. Diving bells, Bathyspheres, diving suits, naval mines and underwater equipment.</p><p><strong>Speaker of the Dead</strong> weapons. Necromancy, catapults, special potions, and magical tattoos.</p><p><strong>Magical wand crafting</strong>, and property lists for various kinds of wood and magical ingredients.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6827335, member: 6801286"] [B]Update of the custom weapons for Pirates of the Emerald Coast[/B] My campaign setting uses custom equipment lists and weapon rules, with firearms and cannons that aren't part of the standard 3rd edition rules. The weapons in these lists are all based on the rules described in an issue of Dragon Magazine, and include plenty of equipment from Arms & Equipment, Stronghold Builders Guidebook, Stormwrack and Frostburn. But they also include plenty of custom historical weapons. If you are running a [B]3.0[/B], [B]3.5[/B] or [B]Pathfinder [/B]campaign, then feel free to make use of these lists. The weapons are grouped into categories for each of the important pirate factions of my campaign setting, with the default weapons and gunpowder rules at the top. [B]In this weapon list you'll find:[/B] [B]Default [/B]flintlock pistols, rifles and cannons. [B]Gunpowder rules[/B] and a [B]misfire table[/B]. [B]Vertesaux [/B]weapons, improved firearms and cannons, ship upgrades and adventure items [B]Alcohol [/B]list, along with a custom table for random alcohol effects [B]Settlement [/B]and [B]stronghold [/B]construction costs. [B]Gongya An[/B] weapons. Classic historical Asian weaponry, harpoons and ship upgrades against sea monsters. [B]Kooghan [/B]weapons. Improved firearms, cannons, exotic siege weapons, ship upgrades and figure heads. [B]Oarsman [/B]weapons. Diving bells, Bathyspheres, diving suits, naval mines and underwater equipment. [B]Speaker of the Dead[/B] weapons. Necromancy, catapults, special potions, and magical tattoos. [B]Magical wand crafting[/B], and property lists for various kinds of wood and magical ingredients. [/QUOTE]
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