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Pirates of the Mezzovian Main -- UPDATED May 12th
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<blockquote data-quote="Desdichado" data-source="post: 4215788" data-attributes="member: 2205"><p>Eladkot crept down to the common room of the inn, where he found some guards for hire—trustworthy enough, at least by Blackwater standards, and vouched for by many. Then he slipped out into the evening.</p><p></p><p>His first stop was by what passed for a local library. He was looking for spells he could transcribe into his spellbook, and found a few minor ones, but not the ones he was specifically looking for. He did however, find references to a where a spellbook should exist that has what he is looking for, located in some sea caves away from town. The book includes a fairly detailed map. With a small bribe he manages to convince the librarian to let him have the book permanently.</p><p></p><p>One errand successfully accomplished, he rounded up his hired escort and headed downtown towards the "meat markets." The stench was nearly unbearable; although Blackwater is notorious as the biggest slave market in the Mezzovian area, the slave trade pales in comparison to the corpse trade. Ritually scarified and grafted tiefling necromancers buy corpses to experiment with differing animating techniques; and the newest Cryxian fad was creating undead creatures that have some of the qualities of constructs as well. He keeps a wary eye and his distance from some of these shoppers.</p><p></p><p style="text-align: center"><img src="http://www.circvsmaximvs.com/imagehosting/5147d2b7d7ab0d8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Once he's bought the cheapest, oldest, sickest little old halfling he can find, he makes his way to the outskirts of town where the diviner's hut is. The diviner—Diellza Batukhan—is sitting outside waiting for him and jumping rope. She's a little girl with her blonde hair in ringlets, wearing a pink, lacy dress. She smiles, but her eyes are solid black and dead like those of a shark. </p><p></p><p><em>The divination works mechanically like such—this slave is a 1st level commoner with rolled, not max, hit points, and Diellza will tie him down and disembowel him with a dagger, bringing him to zero or less hit points depending on her damage roll. The slave will then be "Dying" as per the rules until he hits -10; for each round that he lives, she will be able to make one prediction in his entrails. So low damage (although still sufficient to bring him to -1 at least) is good, as it gives you more to work on. She brought him to -4, so Eladkot got 6 predictions.</em></p><p></p><p>"I see you have a plaything for me," she says to him, smiling cutely. "So there's no need to ask why you're here. There's also the matter of payment; the little fella here is necessary, but of no use once he's done."</p><p></p><p>Eladkot looked anxiously at his waning coin reserve, but as it turns out, she thought his ears were pretty and wanted one of them. Eladkot shrugs and cuts his left ear off, then quickly bandages it up. Deillza is absurdly pleased with it; without even cleaning the blood off of it, she pierces it through the middle and ties a leather cord through the ear, then wears it like a grisly necklace.</p><p></p><p>I won't describe the actual anthropomancy (I didn't to my player either) but his six predictions were as follows, based on a few specific questions he gave me:</p><p>[sblock] <ol> <li data-xf-list-type="ol">Beware your warrior's ring. When it finished claiming his soul, great evil will be unleashed on the world.<br /> <br /> </li> <li data-xf-list-type="ol">The book you seek is the same book the girl seeks. Be careful with it; it is much more than simply a book of spells.<br /> <br /> </li> <li data-xf-list-type="ol">The boy will bring trouble down upon you all.<br /> <br /> </li> <li data-xf-list-type="ol">The expatriate Queen is still well loved by her people at home. Please her and your own worth will rise.<br /> <br /> </li> <li data-xf-list-type="ol">Beware the plotting of the brothers.<br /> <br /> </li> <li data-xf-list-type="ol">Torvald Stanislavson is the power behind the druids.</li> </ol><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4215788, member: 2205"] Eladkot crept down to the common room of the inn, where he found some guards for hire—trustworthy enough, at least by Blackwater standards, and vouched for by many. Then he slipped out into the evening. His first stop was by what passed for a local library. He was looking for spells he could transcribe into his spellbook, and found a few minor ones, but not the ones he was specifically looking for. He did however, find references to a where a spellbook should exist that has what he is looking for, located in some sea caves away from town. The book includes a fairly detailed map. With a small bribe he manages to convince the librarian to let him have the book permanently. One errand successfully accomplished, he rounded up his hired escort and headed downtown towards the "meat markets." The stench was nearly unbearable; although Blackwater is notorious as the biggest slave market in the Mezzovian area, the slave trade pales in comparison to the corpse trade. Ritually scarified and grafted tiefling necromancers buy corpses to experiment with differing animating techniques; and the newest Cryxian fad was creating undead creatures that have some of the qualities of constructs as well. He keeps a wary eye and his distance from some of these shoppers. [center][img]http://www.circvsmaximvs.com/imagehosting/5147d2b7d7ab0d8.jpg[/img][/center] Once he's bought the cheapest, oldest, sickest little old halfling he can find, he makes his way to the outskirts of town where the diviner's hut is. The diviner—Diellza Batukhan—is sitting outside waiting for him and jumping rope. She's a little girl with her blonde hair in ringlets, wearing a pink, lacy dress. She smiles, but her eyes are solid black and dead like those of a shark. [i]The divination works mechanically like such—this slave is a 1st level commoner with rolled, not max, hit points, and Diellza will tie him down and disembowel him with a dagger, bringing him to zero or less hit points depending on her damage roll. The slave will then be "Dying" as per the rules until he hits -10; for each round that he lives, she will be able to make one prediction in his entrails. So low damage (although still sufficient to bring him to -1 at least) is good, as it gives you more to work on. She brought him to -4, so Eladkot got 6 predictions.[/i] "I see you have a plaything for me," she says to him, smiling cutely. "So there's no need to ask why you're here. There's also the matter of payment; the little fella here is necessary, but of no use once he's done." Eladkot looked anxiously at his waning coin reserve, but as it turns out, she thought his ears were pretty and wanted one of them. Eladkot shrugs and cuts his left ear off, then quickly bandages it up. Deillza is absurdly pleased with it; without even cleaning the blood off of it, she pierces it through the middle and ties a leather cord through the ear, then wears it like a grisly necklace. I won't describe the actual anthropomancy (I didn't to my player either) but his six predictions were as follows, based on a few specific questions he gave me: [sblock][list=1] [*]Beware your warrior's ring. When it finished claiming his soul, great evil will be unleashed on the world. [*]The book you seek is the same book the girl seeks. Be careful with it; it is much more than simply a book of spells. [*]The boy will bring trouble down upon you all. [*]The expatriate Queen is still well loved by her people at home. Please her and your own worth will rise. [*]Beware the plotting of the brothers. [*]Torvald Stanislavson is the power behind the druids. [/list][/sblock] [/QUOTE]
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