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Pirates of the Spanish Main RPG
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<blockquote data-quote="Michael Dean" data-source="post: 3518784" data-attributes="member: 9199"><p>I've never played SW or had much interest in the system. However, after looking at it on my FLGS shelf on Thursday, I had to have it. I even bought a couple packs of the CCG just so I could have some ship minis to have battles with.</p><p></p><p>The game seems easy to play and character creation is fun. The actual layout of the book is one of the most gorgeous of any rpg books that I own. I LOVE Skull & Bones, but to be honest, I think the rules here are pretty fun at first glance, and I can see this becoming my favorite ruleset for pirate action. It gives me great hope that Solomon Kane will be terrific.</p><p></p><p>As far as rules/setting, it's pretty evenly mixed. The game rules section goes from p. 71-106, while the GM section is from p. 141-174, and includes a (very brief) description of all of the islands and important cities along the coastal areas.</p><p></p><p>There is a complete adventure called The Lady's Favor which is 8 pages long with some nice maps and floor plans. The general plot is to help a young woman rescue her father and retrieve a fortune in stolen booty.</p><p></p><p>Oh what the heck, here is an abbreviated TOC:</p><p></p><p></p><p>Getting Started, p. 5-12</p><p></p><p>Characters, p. 13-49</p><p></p><p>Gear, p. 51-62</p><p></p><p>The Age of Piracy, p. 63-70</p><p></p><p>Game Rules, p. 71-106</p><p></p><p>Flashing Blades (rules for fencing academies), p. 107-114</p><p></p><p>Life at Sea (ship combat rules and misc. info about, yes, life at sea), p. 115-140</p><p></p><p>GM's section (brief rules for forts, and short description of islands and coastal regions), p. 141-176</p><p></p><p>Running the Game, p. 177-208</p><p></p><p>The Lady's Favor (adventure with 6 scenes), p. 209-216</p><p></p><p>Encounters (beastiary and important npc stats), p. 217-253</p><p></p><p>Index (right before the index there is a character sheet and a ship sheet that can be photocopied, as well as some blast templates), p. 254</p></blockquote><p></p>
[QUOTE="Michael Dean, post: 3518784, member: 9199"] I've never played SW or had much interest in the system. However, after looking at it on my FLGS shelf on Thursday, I had to have it. I even bought a couple packs of the CCG just so I could have some ship minis to have battles with. The game seems easy to play and character creation is fun. The actual layout of the book is one of the most gorgeous of any rpg books that I own. I LOVE Skull & Bones, but to be honest, I think the rules here are pretty fun at first glance, and I can see this becoming my favorite ruleset for pirate action. It gives me great hope that Solomon Kane will be terrific. As far as rules/setting, it's pretty evenly mixed. The game rules section goes from p. 71-106, while the GM section is from p. 141-174, and includes a (very brief) description of all of the islands and important cities along the coastal areas. There is a complete adventure called The Lady's Favor which is 8 pages long with some nice maps and floor plans. The general plot is to help a young woman rescue her father and retrieve a fortune in stolen booty. Oh what the heck, here is an abbreviated TOC: Getting Started, p. 5-12 Characters, p. 13-49 Gear, p. 51-62 The Age of Piracy, p. 63-70 Game Rules, p. 71-106 Flashing Blades (rules for fencing academies), p. 107-114 Life at Sea (ship combat rules and misc. info about, yes, life at sea), p. 115-140 GM's section (brief rules for forts, and short description of islands and coastal regions), p. 141-176 Running the Game, p. 177-208 The Lady's Favor (adventure with 6 scenes), p. 209-216 Encounters (beastiary and important npc stats), p. 217-253 Index (right before the index there is a character sheet and a ship sheet that can be photocopied, as well as some blast templates), p. 254 [/QUOTE]
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