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<blockquote data-quote="CarlZog" data-source="post: 1085801" data-attributes="member: 11716"><p>Good question. There certainly isn't anything missing from Chapters 3 & 4 of <em>Pirates!</em> As I indicated, I think Broadsides is the best sailing ship rules for RPGs there are, and the supplementary material in <em>Pirates!</em> fleshes it out even further. I mentioned <em>Heart of Oak</em> and<em>Beat to Quarters</em> only as sophisticated tactical naval rules sets -- far more detailed than most roleplayers need or want.</p><p></p><p>As for the rest of <em>Pirates!</em>, I do think it is a very good book. I liked most of character profiles. I found numerous good adventure hooks in the backstories of the characters. I wasn't too excited about the prestige classes, but I'm not big on prestige classes to begin with.</p><p></p><p>If any one thing is missing, it's details on the victims. For pirates to exist, there must be someone they pirate from. How do victim governments deal with pirates? Kings and Queens don't tend to sit around letting pirates raid shipping and take over fertile islands.</p><p></p><p>Official efforts to combat piracy -- or make some viable concession to it -- form the backbone of many great pirate tales. As such the naval heroes who pursue pirates on behalf of the crown are as significant as the pirates themselves, and offer great NPC -- and even PC -- opportunities. Outlines of the type of seagoing commerce that gives piracy an opportunity to thrive in the first place would also be valuable.</p><p></p><p>CZ</p></blockquote><p></p>
[QUOTE="CarlZog, post: 1085801, member: 11716"] Good question. There certainly isn't anything missing from Chapters 3 & 4 of [I]Pirates![/I] As I indicated, I think Broadsides is the best sailing ship rules for RPGs there are, and the supplementary material in [I]Pirates![/I] fleshes it out even further. I mentioned [I]Heart of Oak[/I] and[I]Beat to Quarters[/I] only as sophisticated tactical naval rules sets -- far more detailed than most roleplayers need or want. As for the rest of [I]Pirates![/I], I do think it is a very good book. I liked most of character profiles. I found numerous good adventure hooks in the backstories of the characters. I wasn't too excited about the prestige classes, but I'm not big on prestige classes to begin with. If any one thing is missing, it's details on the victims. For pirates to exist, there must be someone they pirate from. How do victim governments deal with pirates? Kings and Queens don't tend to sit around letting pirates raid shipping and take over fertile islands. Official efforts to combat piracy -- or make some viable concession to it -- form the backbone of many great pirate tales. As such the naval heroes who pursue pirates on behalf of the crown are as significant as the pirates themselves, and offer great NPC -- and even PC -- opportunities. Outlines of the type of seagoing commerce that gives piracy an opportunity to thrive in the first place would also be valuable. CZ [/QUOTE]
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