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<blockquote data-quote="GMSkarka" data-source="post: 1130372" data-attributes="member: 763"><p>Well, the thing is, the development staff was spread all over hell-n-gone, so we couldn't really run a playtest together. I think that T.S. ran a few sessions on the west coast, and Ian ran a few for his groups in the U.K. (including a couple of events at the Dragonmeet convention, I think), but I'll let them speak for themselves.</p><p></p><p>Me, I ran a bi-weekly campaign which lasted for about 6 months or so. My fiancee, Laura Hanson, portrayed the female captain of <em>The White Hart</em> (Laura is listed in the credits of the game under "Additional Design By" for her work on several of the sections), a ship which was eventually revealed to be possessed of it's own intelligence. (using rules for Extraordinary Vessels...which includes the adding of NPC levels onto the ships themselves, giving them Feats and such, which was not finished for the final manuscript, but will appear in <em>Buccaneers & Bokor</em>)</p><p></p><p>The games were pretty much a mix of classical pirate tropes with occasional bouts of horror, the occult and the unexplained. One of my players described it as "Cutthroat Island" meets "In the Mouth of Madness".</p><p></p><p>The main story I ran....well, I'm going to keep a lid on that for now, since I'm planning on writing it up as an adventure for <em>B&B</em>, and if I tell you everything, none of you will ever want to buy the pdfs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>GMS</p></blockquote><p></p>
[QUOTE="GMSkarka, post: 1130372, member: 763"] Well, the thing is, the development staff was spread all over hell-n-gone, so we couldn't really run a playtest together. I think that T.S. ran a few sessions on the west coast, and Ian ran a few for his groups in the U.K. (including a couple of events at the Dragonmeet convention, I think), but I'll let them speak for themselves. Me, I ran a bi-weekly campaign which lasted for about 6 months or so. My fiancee, Laura Hanson, portrayed the female captain of [i]The White Hart[/i] (Laura is listed in the credits of the game under "Additional Design By" for her work on several of the sections), a ship which was eventually revealed to be possessed of it's own intelligence. (using rules for Extraordinary Vessels...which includes the adding of NPC levels onto the ships themselves, giving them Feats and such, which was not finished for the final manuscript, but will appear in [i]Buccaneers & Bokor[/i]) The games were pretty much a mix of classical pirate tropes with occasional bouts of horror, the occult and the unexplained. One of my players described it as "Cutthroat Island" meets "In the Mouth of Madness". The main story I ran....well, I'm going to keep a lid on that for now, since I'm planning on writing it up as an adventure for [i]B&B[/i], and if I tell you everything, none of you will ever want to buy the pdfs! :D GMS [/QUOTE]
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