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General Tabletop Discussion
*Pathfinder & Starfinder
Pissed about the reduction of the Spell Focus Feats
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<blockquote data-quote="nikolai" data-source="post: 956602" data-attributes="member: 10130"><p>Hi all,</p><p></p><p>I think there's another arguement against the +1 Spell Focus, other than comparing spell success rates (which is all pretty hypothetical since it depends on the spell selection vs. monster mix which it's hard to take into account).</p><p></p><p>Characters on average have four encounters with a Encounter Level equal to their level before they rest and recharge their spells, after resting three times they go up a level (these are the DMG defaults). So a character will cast three lots of prepared spells before rising a level and spell focus increases the chance of spell with a saving throw from a given school "working" by +5%.</p><p></p><p>It might be possible to argue that this benefit is so marginal as to be redundant.</p><p></p><p>If you have a 1st level wizard they'll cast c. 6 spells before becoming 2nd level. Even if these are all <em>sleep</em>, Spell Focus (Enchantment) is going to make no difference.</p><p></p><p>At 5th level you've got c. 27 spells before rising a level. So you'd expect Spell Focus to make a difference once, if twenty of these spells were all the same school and all allowed saves.</p><p></p><p>At 10th level you've got c. 60 spells a level. So it possibly becomes reasonable to assume that Spell Focus might work once, since a third of a casters spell being of the same school and allowing saving throws is at least plausible.</p><p></p><p>I think is sensible to assume that taking Spell Focus just won't make much of a difference to your character's life, even if you do deliberately stack up spells with saves of a particular school. Other feats are far more worth it.</p><p></p><p>At higher levels things also become a little more complicated, you have spell resistance reducing the chance of spells working but you also have the fact that low level spells (like <em>burning hands</em>) have such a low chance of beating opponents saves that it's not worth using them for this purpose, since it just wastes an action. It's much better to use the slots for defensive and utility magic. </p><p></p><p>The maths change with different classes and assumptions, but I think it's a credible point.</p><p></p><p>yours,</p><p></p><p>nikolai.</p></blockquote><p></p>
[QUOTE="nikolai, post: 956602, member: 10130"] Hi all, I think there's another arguement against the +1 Spell Focus, other than comparing spell success rates (which is all pretty hypothetical since it depends on the spell selection vs. monster mix which it's hard to take into account). Characters on average have four encounters with a Encounter Level equal to their level before they rest and recharge their spells, after resting three times they go up a level (these are the DMG defaults). So a character will cast three lots of prepared spells before rising a level and spell focus increases the chance of spell with a saving throw from a given school "working" by +5%. It might be possible to argue that this benefit is so marginal as to be redundant. If you have a 1st level wizard they'll cast c. 6 spells before becoming 2nd level. Even if these are all [I]sleep[/I], Spell Focus (Enchantment) is going to make no difference. At 5th level you've got c. 27 spells before rising a level. So you'd expect Spell Focus to make a difference once, if twenty of these spells were all the same school and all allowed saves. At 10th level you've got c. 60 spells a level. So it possibly becomes reasonable to assume that Spell Focus might work once, since a third of a casters spell being of the same school and allowing saving throws is at least plausible. I think is sensible to assume that taking Spell Focus just won't make much of a difference to your character's life, even if you do deliberately stack up spells with saves of a particular school. Other feats are far more worth it. At higher levels things also become a little more complicated, you have spell resistance reducing the chance of spells working but you also have the fact that low level spells (like [I]burning hands[/I]) have such a low chance of beating opponents saves that it's not worth using them for this purpose, since it just wastes an action. It's much better to use the slots for defensive and utility magic. The maths change with different classes and assumptions, but I think it's a credible point. yours, nikolai. [/QUOTE]
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Pissed about the reduction of the Spell Focus Feats
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