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Pissed Druid - Need some help
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<blockquote data-quote="Edena_of_Neith" data-source="post: 259492" data-attributes="member: 2020"><p>By the way, Disease is a druid's friend.</p><p></p><p> Cause Disease is a devastating spell when there is no Cure Disease to counter it, as seems to be the case here.</p><p></p><p> Typhoid, typhus, and cholera, common diseases in a medieval world (and thus likely candidates from a Cause Disease spell) will incapacitate an adventuring party pretty fast.</p><p></p><p> How does the party travel when one of their fighters is laid flat out, fighting for his life against a disease?</p><p> Will they carry him or her?</p><p> Will they carry his or her items? His or her armor?</p><p></p><p> How will they avoid contaminated food, protect themselves from the spread of disease?</p><p> Hunt for food? That will take all of their time, and they won't be travelling anywhere.</p><p></p><p> A party with sickness is not going to be terribly well received in any place that does not have a cleric capable of casting the 3rd level Cure Disease spell.</p><p> Inns and taverns along the road don't want typhoid walking in the door.</p><p> Villages don't want typhoid walking over the moat.</p><p></p><p> And if the party does find a cleric capable of casting Cure Disease, that cleric is all too likely to be neutral.</p><p> Neutral clerics want money, and they want magical items, and they might want converts.</p><p> If the party thinks it's going to be a free affair, they had better think again.</p><p></p><p> And if they threaten the cleric, he or she has them arrested, or he or she simply walks away. Certainly, no healing is forthcoming, and if the cleric is slain certainly no healing is forthcoming.</p><p></p><p> Of course, the druidess can always throw the Cure Disease.</p><p> She might even arrange for a message to be sent to the party stating just this.</p><p> </p><p> But the druidess will have her price.</p><p> That price will be very high.</p><p> It will redress all of the wrongs the druidess considers to have been inflicted on her, and then more.</p><p></p><p> It goes without saying that sick characters (much less those flat on their back from illness) are easier to attack.</p><p> A party treating these sick characters is a weakened party, all of them vulnerable to attack.</p><p></p><p> How to give the party the Gift of Disease?</p><p> Throw the Cause Disease spell on an item (preferably a magical item, which the adventurers cannot resist picking up, and otherwise touching) and leave it lying in the road.</p><p></p><p> That doesn't work?</p><p> There are many ways to transmit disease. Have the druidess think of one.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 259492, member: 2020"] By the way, Disease is a druid's friend. Cause Disease is a devastating spell when there is no Cure Disease to counter it, as seems to be the case here. Typhoid, typhus, and cholera, common diseases in a medieval world (and thus likely candidates from a Cause Disease spell) will incapacitate an adventuring party pretty fast. How does the party travel when one of their fighters is laid flat out, fighting for his life against a disease? Will they carry him or her? Will they carry his or her items? His or her armor? How will they avoid contaminated food, protect themselves from the spread of disease? Hunt for food? That will take all of their time, and they won't be travelling anywhere. A party with sickness is not going to be terribly well received in any place that does not have a cleric capable of casting the 3rd level Cure Disease spell. Inns and taverns along the road don't want typhoid walking in the door. Villages don't want typhoid walking over the moat. And if the party does find a cleric capable of casting Cure Disease, that cleric is all too likely to be neutral. Neutral clerics want money, and they want magical items, and they might want converts. If the party thinks it's going to be a free affair, they had better think again. And if they threaten the cleric, he or she has them arrested, or he or she simply walks away. Certainly, no healing is forthcoming, and if the cleric is slain certainly no healing is forthcoming. Of course, the druidess can always throw the Cure Disease. She might even arrange for a message to be sent to the party stating just this. But the druidess will have her price. That price will be very high. It will redress all of the wrongs the druidess considers to have been inflicted on her, and then more. It goes without saying that sick characters (much less those flat on their back from illness) are easier to attack. A party treating these sick characters is a weakened party, all of them vulnerable to attack. How to give the party the Gift of Disease? Throw the Cause Disease spell on an item (preferably a magical item, which the adventurers cannot resist picking up, and otherwise touching) and leave it lying in the road. That doesn't work? There are many ways to transmit disease. Have the druidess think of one. [/QUOTE]
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