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Pissed Druid - Need some help
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<blockquote data-quote="Benben" data-source="post: 259719" data-attributes="member: 110"><p>The druid is stuck with very little power, which is unfortunate for revenge, but I can think of a couple tactics.</p><p></p><p>1. Spend a few weeks finding every venomous snake in the area can charm them to become your animal companion. The party will probably be within the druid's normal area for a while, so that's 8HD of snakes. Cast obscuring mist, command your snakes to hide themselves in the PC's camp and attack after you leave. The mist will allow the snakes to get *everywhere*. When the druid leaves have half of them attack, and leave the other half in the PC's backpacks. Next time the PCs *really* need something then they will have to deal with the snakes & their current threat.</p><p></p><p>2. Again, slide into the party's camp at night and then cast Tree Form. Spy on the party the druid can learn about the party. Information is just as powerful as any fireball spell.</p><p></p><p>3. When the characters are looking for a place to camp, charm the scout, and guide him too a nice and defensible camp. The party will be protected from the rain and whatnot by a convenient rocky overhang. Once the party is settled for the night entangle them, and then cast Soften Earth and stone on the rocky overhang and let gravity do to them, what their bloodlust did to the druid's lover.</p><p></p><p>Are you writing a story hour for this Angelsboi?</p></blockquote><p></p>
[QUOTE="Benben, post: 259719, member: 110"] The druid is stuck with very little power, which is unfortunate for revenge, but I can think of a couple tactics. 1. Spend a few weeks finding every venomous snake in the area can charm them to become your animal companion. The party will probably be within the druid's normal area for a while, so that's 8HD of snakes. Cast obscuring mist, command your snakes to hide themselves in the PC's camp and attack after you leave. The mist will allow the snakes to get *everywhere*. When the druid leaves have half of them attack, and leave the other half in the PC's backpacks. Next time the PCs *really* need something then they will have to deal with the snakes & their current threat. 2. Again, slide into the party's camp at night and then cast Tree Form. Spy on the party the druid can learn about the party. Information is just as powerful as any fireball spell. 3. When the characters are looking for a place to camp, charm the scout, and guide him too a nice and defensible camp. The party will be protected from the rain and whatnot by a convenient rocky overhang. Once the party is settled for the night entangle them, and then cast Soften Earth and stone on the rocky overhang and let gravity do to them, what their bloodlust did to the druid's lover. Are you writing a story hour for this Angelsboi? [/QUOTE]
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