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General Tabletop Discussion
*Pathfinder & Starfinder
Pistol Mage Paragon Path
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<blockquote data-quote="cold1s" data-source="post: 4681082" data-attributes="member: 20792"><p>As the player running the above referenced character, I look forward to this Paragon Path. I'd also like to thank the Jester for letting me play one of the first Cydra 4th ed. paragon paths. </p><p></p><p>The mage ended up with a pistol following an encounter with some orcs. I liked the flavor of a pistol wielding mage, as mentioned above, everyone needs a backup.* In another game-feel related issue, I feel uneasy about at-will powers completely replacing the value of weapons in some classes. No one wants to be relegated to standing in the back shooting a crossbow or hucking darts, but it is good to have the option. </p><p></p><p>This paragon path power will defiantly put this wizard on the “strikery” end of controller, which he already is. I look forward to combining the pistol with some existing feats, like Point Blank Shot, a remastered classic. I would like to create some new feats and magics, as well. I guess here would be a good place to post them when they are DM approved. </p><p></p><p>The concealment will be handy, especially since a hit with the 11th level encounter power is sure to draw fire, and hopefully some movement past our strikers and defenders. I also like having a wizard that can do radiant damage.</p><p></p><p>16th and 20th level powers look fun. </p><p></p><p>In short, this should all add up to some fun and dramatic Story Hour posts. </p><p></p><p></p><p><em>*The idea originates in me watching the movie Wizards. Specifically the final confrontation between the good and evil wizards. We can discuss more details or how awesome that movie is elsewhere. </em></p></blockquote><p></p>
[QUOTE="cold1s, post: 4681082, member: 20792"] As the player running the above referenced character, I look forward to this Paragon Path. I'd also like to thank the Jester for letting me play one of the first Cydra 4th ed. paragon paths. The mage ended up with a pistol following an encounter with some orcs. I liked the flavor of a pistol wielding mage, as mentioned above, everyone needs a backup.* In another game-feel related issue, I feel uneasy about at-will powers completely replacing the value of weapons in some classes. No one wants to be relegated to standing in the back shooting a crossbow or hucking darts, but it is good to have the option. This paragon path power will defiantly put this wizard on the “strikery” end of controller, which he already is. I look forward to combining the pistol with some existing feats, like Point Blank Shot, a remastered classic. I would like to create some new feats and magics, as well. I guess here would be a good place to post them when they are DM approved. The concealment will be handy, especially since a hit with the 11th level encounter power is sure to draw fire, and hopefully some movement past our strikers and defenders. I also like having a wizard that can do radiant damage. 16th and 20th level powers look fun. In short, this should all add up to some fun and dramatic Story Hour posts. [I]*The idea originates in me watching the movie Wizards. Specifically the final confrontation between the good and evil wizards. We can discuss more details or how awesome that movie is elsewhere. [/I] [/QUOTE]
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Pistol Mage Paragon Path
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