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Pistol Mage Paragon Path
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<blockquote data-quote="kenmarable" data-source="post: 4682043" data-attributes="member: 40359"><p>I gotta say I despise this paragon path - I now have more awesome PC ideas that I have time to play! Thanks a lot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>All silliness aside, it is a very fun looking paragon path. The only constructive criticism I can think of is that for having an Arcane power source requirement, it doesn't feel very arcane at all. Or are the sunpowder guns fundamentally an arcane item?</p><p></p><p>The pistol implement is great, but beyond that one thing, the rest seems like it could easily be martial or even any power source at all. But like I said, maybe it's because the sunpowder weapons are arcane magic items, I don't know. </p><p></p><p>Also, with the pistol implement, personally, I think it would be fun to instead just have it added to the list of possible implements for all classes* and give wizards a new implement mastery ability specifically tied to the pistol. Maybe damage bonus equal to Dex on all ranged spells or apply the Weapon keyword to all ranged At Wills and/or add 1[W] damage (haven't really thought these through, they are just off the top of my head and definitely more striker than controller).</p><p></p><p>But these are more brainstorming of possible additions and tweaks than criticisms. I think the paragon path is very nice and it's definitely on my shortlist for possible use. Although I'm leaning more towards a warlock or bard... hmm...</p><p></p><p>* Not sure how making it another implement would play with the melee-focused swordmage or any other future melee-focused arcane classes (i.e. I think my dream PC concept is a melee-focused arcane striker, however that would look). It might work just fine mechanically and not be too odd flavor-wise specializing in melee use of a pistol. But I haven't really dug in too deep. Just overall, I think it might work to make it an additional implement rather than having it act just like another one, and that helps the mechanics fit the flavor better than basically having a pistol-shaped orb, for example.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4682043, member: 40359"] I gotta say I despise this paragon path - I now have more awesome PC ideas that I have time to play! Thanks a lot! :P All silliness aside, it is a very fun looking paragon path. The only constructive criticism I can think of is that for having an Arcane power source requirement, it doesn't feel very arcane at all. Or are the sunpowder guns fundamentally an arcane item? The pistol implement is great, but beyond that one thing, the rest seems like it could easily be martial or even any power source at all. But like I said, maybe it's because the sunpowder weapons are arcane magic items, I don't know. Also, with the pistol implement, personally, I think it would be fun to instead just have it added to the list of possible implements for all classes* and give wizards a new implement mastery ability specifically tied to the pistol. Maybe damage bonus equal to Dex on all ranged spells or apply the Weapon keyword to all ranged At Wills and/or add 1[W] damage (haven't really thought these through, they are just off the top of my head and definitely more striker than controller). But these are more brainstorming of possible additions and tweaks than criticisms. I think the paragon path is very nice and it's definitely on my shortlist for possible use. Although I'm leaning more towards a warlock or bard... hmm... * Not sure how making it another implement would play with the melee-focused swordmage or any other future melee-focused arcane classes (i.e. I think my dream PC concept is a melee-focused arcane striker, however that would look). It might work just fine mechanically and not be too odd flavor-wise specializing in melee use of a pistol. But I haven't really dug in too deep. Just overall, I think it might work to make it an additional implement rather than having it act just like another one, and that helps the mechanics fit the flavor better than basically having a pistol-shaped orb, for example. [/QUOTE]
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